FURINI, Marco
 Distribuzione geografica
Continente #
NA - Nord America 14.356
EU - Europa 8.285
AS - Asia 7.532
SA - Sud America 910
AF - Africa 121
OC - Oceania 27
Continente sconosciuto - Info sul continente non disponibili 11
Totale 31.242
Nazione #
US - Stati Uniti d'America 13.798
SG - Singapore 2.569
SE - Svezia 2.363
CN - Cina 2.208
GB - Regno Unito 2.123
IT - Italia 1.459
HK - Hong Kong 972
DE - Germania 946
BR - Brasile 687
VN - Vietnam 629
CA - Canada 447
UA - Ucraina 287
RU - Federazione Russa 251
KR - Corea 233
FI - Finlandia 191
FR - Francia 189
TR - Turchia 187
BD - Bangladesh 151
IN - India 119
BG - Bulgaria 108
NL - Olanda 92
MX - Messico 61
AR - Argentina 59
JP - Giappone 59
ID - Indonesia 56
EC - Ecuador 50
IQ - Iraq 49
AE - Emirati Arabi Uniti 44
AT - Austria 38
CO - Colombia 38
ES - Italia 33
MY - Malesia 33
PH - Filippine 33
PL - Polonia 30
PK - Pakistan 29
IE - Irlanda 25
BE - Belgio 23
CL - Cile 20
PT - Portogallo 20
TW - Taiwan 20
ZA - Sudafrica 20
UZ - Uzbekistan 19
VE - Venezuela 19
AU - Australia 18
PY - Paraguay 18
MA - Marocco 17
SA - Arabia Saudita 17
LT - Lituania 16
TH - Thailandia 15
EG - Egitto 13
JO - Giordania 13
AZ - Azerbaigian 12
KE - Kenya 12
CR - Costa Rica 11
DZ - Algeria 11
IR - Iran 11
RO - Romania 11
CH - Svizzera 10
CZ - Repubblica Ceca 10
HN - Honduras 9
IL - Israele 9
JM - Giamaica 9
NZ - Nuova Zelanda 9
PE - Perù 9
CM - Camerun 8
QA - Qatar 8
DK - Danimarca 7
ET - Etiopia 7
EU - Europa 7
CI - Costa d'Avorio 6
DO - Repubblica Dominicana 6
HU - Ungheria 6
NP - Nepal 6
SN - Senegal 6
AL - Albania 5
BO - Bolivia 5
GR - Grecia 5
RS - Serbia 5
SI - Slovenia 5
TN - Tunisia 5
UY - Uruguay 5
BA - Bosnia-Erzegovina 4
BY - Bielorussia 4
GE - Georgia 4
KG - Kirghizistan 4
KZ - Kazakistan 4
LV - Lettonia 4
NG - Nigeria 4
TT - Trinidad e Tobago 4
HR - Croazia 3
PA - Panama 3
PR - Porto Rico 3
SK - Slovacchia (Repubblica Slovacca) 3
XK - ???statistics.table.value.countryCode.XK??? 3
BH - Bahrain 2
BN - Brunei Darussalam 2
CY - Cipro 2
GA - Gabon 2
MK - Macedonia 2
MM - Myanmar 2
Totale 31.208
Città #
Stockholm 1.775
Singapore 1.412
Fairfield 1.410
Santa Clara 1.397
Southend 1.299
Ashburn 1.249
Hong Kong 954
Woodbridge 731
Chandler 710
Houston 695
San Jose 673
Seattle 571
Hefei 530
Cambridge 509
Wilmington 466
Jacksonville 449
Dearborn 370
Munich 365
Beijing 361
Montréal 334
Ann Arbor 325
Mcallen 315
Nyköping 300
London 277
Ho Chi Minh City 212
Seoul 210
Council Bluffs 206
Chicago 200
The Dalles 186
Los Angeles 156
Modena 153
Milan 150
San Diego 140
Hanoi 128
Izmir 121
Helsinki 118
Bologna 110
Princeton 110
Bremen 105
Sofia 103
Grafing 99
Buffalo 91
Eugene 90
Lauterbourg 89
Dallas 84
Moscow 78
New York 75
Shanghai 67
Salt Lake City 60
São Paulo 59
Frankfurt am Main 49
Tokyo 44
Rome 38
Tampa 37
Des Moines 35
Atlanta 34
Parma 34
Haiphong 33
Falls Church 32
Jakarta 32
Da Nang 31
Redwood City 31
Toronto 31
Boardman 29
Nanjing 29
Guangzhou 28
Phoenix 28
Columbus 27
Orem 27
Reggio Emilia 26
San Francisco 25
Brooklyn 24
San Mateo 24
Kent 23
Bristol 22
Ottawa 22
Rio de Janeiro 22
Vienna 22
Dublin 21
Elk Grove Village 21
Amsterdam 20
Baghdad 20
Norwalk 20
Mexico City 19
Nuremberg 19
Padova 19
Denver 18
Guayaquil 18
Miano 18
Brussels 17
Chengdu 17
Kunming 17
Tashkent 17
Warsaw 17
Augusta 15
Belo Horizonte 15
Boston 15
Ferrara 15
Leawood 15
Montreal 15
Totale 21.904
Nome #
1st International workshop on social media sensing (SMS'19): message from the workshop chairs 1.947
IoT: Science Fiction or real revolution? 1.644
Location privacy and public metadata in social media platforms: attitudes, behaviors and opinions 486
Comunicazioni Multimediali. Fondamenti di informatica per la produzione e la gestione di flussi audio-video nella rete Internet 454
An Online Education System to Produce and Distribute Video Lectures 414
A transmedia storytelling system to transform recorded film memories into visual history 413
Standards, Security and Business Models: Key Challenges for the IoT Scenario 370
The Use of Hashtags in the Promotion of Art Exhibitions 353
5 steps to make art museums tweet influentially 349
TRank: Ranking Twitter Users According to Specific Topics 346
Towards tweet content suggestions for museum media managers 335
PlayTheCityRE: A visual storytelling system that transforms recorded film memories into visual history 333
TV commercials: Improving viewers engagement through gamification and second screen 318
Automated Generation of User-Tailored and Time-Sensitive Music Playlists 317
Audio-Text Synchronization inside MP3 files: A new approach and its implementation 315
An Audio/Video Analysis Mechanism for Web Indexing 305
An Audio-Video Summarization Scheme Based on Audio and Video Analysis 301
Mobile Music Distribution: A Multichannel Approach 300
An automatic caption alignment mechanism for off-the-shelf speech recognition technologies 298
TSentiment: On gamifying Twitter sentiment analysis 298
Sentiment analysis and Twitter: a game proposal, 296
ViMood: Using social emotions to improve video indexing 296
MovieRemix: Having Fun Playing with Videos 295
TagLecture: The gamification of video lecture indexing through quality-based tags 292
On Using Cashtags to Predict Companies Stock Trends 289
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario 287
OneLab: Online education with minimal human supervision 285
The Impact of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 284
Bringing Multimedia Contents into MP3 Files 281
Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus 281
Social Media e Social Business 280
An architecture to easily produce adventure and movie games for the mobile scenario 275
Fast Play: A Novel Feature for Digital Consumer Video Devices 273
Smart cart: When food enters the IoT scenario 272
On helping broadcasters to promote TV-shows through hashtags 269
Riding the Web Evolution: from Egoism to Altruism 267
Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens 267
Augmenting social media accessibility 266
Ad Hoc Networks: A Protocol for Supporting QoS Applications 265
STIMO: STIll and MOving Video Storyboard\\ for the Web Scenario 265
Public health and social media: language analysis of vaccine conversations 265
Real-Time traffic transmission over the Internet 265
On gamifying the transcription of digital video lectures 262
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 260
Users behavior in location-aware services: Digital natives versus digital immigrants 259
Gamification and Accessibility 258
Real-time traffic transmissions over the internet 257
The Use of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 255
The Use of Hashtags in TV-Shows: Analysis and Guidelines 255
Bluemusic: A Multichannel Architecture for Music Distribution 254
WWW Recycling for a Better World 254
On using on-the-fly students' notes in video lecture indexing 254
Topic-based playlist to improve video lecture accessibility 254
Digital Audiobook: From Passive to Active Pursuit 252
On Ameliorating the Perceived Playout Quality in Chunk-Driven P2P Media Streaming Systems 252
Enhancing learning accessibility through fully automatic captioning 252
Beyond Passive Audiobook: How Digital Audiobooks Get Interactive 250
Editorial: Smart Objects and Technologies 250
Understanding the city to make it smart 247
On Using Clustering Algorithms to Produce Video Abstracts for the Web Scenario 246
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications [Editorial] 244
On introducing timed tag-clouds in video lectures indexing 241
Real-Time Traffic in Ad-hoc Sensor Networks 239
From Digital Audiobook to Secure Digital Multimedia-Book 237
Effects of an experimental online education support on lectures fruition and teaching effectiveness 227
Viewer-Tailored Advertising for Video on Demand Platforms 226
Entertainment for Serious Purposes: Customization of the Gamification Process 223
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 223
On improving the engagement between viewers and TV commercials through gamification 217
Identifying the features of ProVax and NoVax groups from social media conversations 217
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 215
Privacy perception and user behavior in the mobile ecosystem 213
Adaptive Video Transmissions over the Internet: an Experimental Study 212
Automatic and smart content transformation of video lectures 210
VISTO: VIsual STOryboard for Web Video Browsing 209
Incentive Mechanisms in Mobile Music Distribution 208
ViDi: Virtual Director of Video Lectures 208
IoT Healthcare: Benefits, issues and challenges 207
Can IoT Wearable Devices Feed Frugal Innovation? 205
On predicting the success of political tweets using psycho-linguistic categories 204
Mobile Games: What to Expect in the Near Future 203
Automatic and Personalized Sequencing of Music Playlists 200
On Designing a Time Sensitive Interaction Graph to Identify Twitter Opinion Leaders 198
An Architecture to Securely Enrich and Distribute MP3 Files over the Internet 195
MCDL: A Reduced But Extensible Multimedia Contents Description Language 195
Automatic music playlist generation based on music-programming of FM radios 194
Automatic and user-tailored playlist sequencing 190
Crowd-sensing Images to Understand Citizens' Emotions, Issues and Interests 188
On using video lectures data usage to predict university students dropout 187
A Video Frame Dropping Mechanism based on Audio Perception 186
MetaRing+: An enhancement of the MetaRing access protocol for supporting real-time applications 182
Secure, Portable, and Customizable Video Lectures for E-learning on the Move 181
Conversational Interfaces for a Smart Campus: A Case Study 179
Informing Clients through Multimedia Communications: An approach to provide interactivity 178
Method for analyzing web space data 176
On using conversational interfaces to improve the accessibility of a university campus 176
Twitter as Passive Sensor to Understand How COVID-19 Pandemic Affected Human Mobility 174
Do Conversational Interfaces Kill Web Accessibility? 170
Mobile Music 169
Privacy Perception when Using Smartphone Applications 164
Totale 28.652
Categoria #
all - tutte 107.997
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 107.997


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.367 104 187 206 206 57 204 119 124 246 197 487 230
2022/20232.092 254 212 188 151 306 288 36 193 254 37 80 93
2023/20241.452 54 81 122 201 342 56 90 188 77 31 62 148
2024/20255.262 153 60 47 304 991 725 296 346 570 512 622 636
2025/202610.328 405 372 764 765 1.108 712 928 508 2.596 989 737 444
2026/2027111 111 0 0 0 0 0 0 0 0 0 0 0
Totale 31.498