FURINI, Marco
 Distribuzione geografica
Continente #
NA - Nord America 15.149
EU - Europa 8.394
AS - Asia 7.627
SA - Sud America 923
Continente sconosciuto - Info sul continente non disponibili 268
AF - Africa 123
OC - Oceania 27
Totale 32.511
Nazione #
US - Stati Uniti d'America 14.542
SG - Singapore 2.599
SE - Svezia 2.363
CN - Cina 2.213
GB - Regno Unito 2.126
IT - Italia 1.553
HK - Hong Kong 988
DE - Germania 947
BR - Brasile 687
VN - Vietnam 632
CA - Canada 463
UA - Ucraina 289
RU - Federazione Russa 251
KR - Corea 233
FI - Finlandia 191
FR - Francia 190
TR - Turchia 187
BD - Bangladesh 181
IN - India 120
BG - Bulgaria 108
NL - Olanda 94
MX - Messico 69
JP - Giappone 63
AR - Argentina 59
ID - Indonesia 58
EC - Ecuador 53
IQ - Iraq 49
CO - Colombia 45
AE - Emirati Arabi Uniti 44
ES - Italia 39
AT - Austria 38
MY - Malesia 34
PH - Filippine 34
PL - Polonia 30
PK - Pakistan 29
IE - Irlanda 25
BE - Belgio 23
TW - Taiwan 21
VE - Venezuela 21
CL - Cile 20
PT - Portogallo 20
ZA - Sudafrica 20
UZ - Uzbekistan 19
AU - Australia 18
PY - Paraguay 18
CR - Costa Rica 17
MA - Marocco 17
SA - Arabia Saudita 17
LT - Lituania 16
TH - Thailandia 15
JM - Giamaica 14
EG - Egitto 13
JO - Giordania 13
AZ - Azerbaigian 12
HN - Honduras 12
KE - Kenya 12
DZ - Algeria 11
IR - Iran 11
RO - Romania 11
CH - Svizzera 10
CZ - Repubblica Ceca 10
IL - Israele 9
NZ - Nuova Zelanda 9
PE - Perù 9
CM - Camerun 8
QA - Qatar 8
DK - Danimarca 7
ET - Etiopia 7
EU - Europa 7
CI - Costa d'Avorio 6
DO - Repubblica Dominicana 6
HU - Ungheria 6
NP - Nepal 6
SN - Senegal 6
AL - Albania 5
BO - Bolivia 5
GR - Grecia 5
RS - Serbia 5
SI - Slovenia 5
TN - Tunisia 5
TT - Trinidad e Tobago 5
UY - Uruguay 5
BA - Bosnia-Erzegovina 4
BY - Bielorussia 4
GE - Georgia 4
KG - Kirghizistan 4
KZ - Kazakistan 4
LV - Lettonia 4
NG - Nigeria 4
NI - Nicaragua 4
PR - Porto Rico 4
GT - Guatemala 3
HR - Croazia 3
PA - Panama 3
SC - Seychelles 3
SK - Slovacchia (Repubblica Slovacca) 3
XK - ???statistics.table.value.countryCode.XK??? 3
BB - Barbados 2
BH - Bahrain 2
BN - Brunei Darussalam 2
Totale 32.211
Città #
Stockholm 1.775
Santa Clara 1.435
Singapore 1.429
Fairfield 1.410
Ashburn 1.361
Southend 1.299
Hong Kong 970
Woodbridge 731
San Jose 714
Chandler 710
Houston 703
Seattle 573
Hefei 530
Cambridge 509
Wilmington 468
Jacksonville 451
Council Bluffs 383
Dearborn 370
Munich 365
Beijing 364
Montréal 334
Ann Arbor 325
Mcallen 315
Nyköping 300
London 277
Ho Chi Minh City 214
Seoul 210
Chicago 202
The Dalles 187
Los Angeles 186
Milan 166
Modena 155
San Diego 145
Hanoi 129
Izmir 121
Bologna 120
Helsinki 118
Princeton 110
Bremen 105
Sofia 103
Grafing 99
Buffalo 96
Eugene 90
Lauterbourg 89
Dallas 88
New York 84
Moscow 78
Shanghai 67
Salt Lake City 61
São Paulo 59
Frankfurt am Main 49
Rome 49
Columbus 48
Tokyo 48
Phoenix 42
Atlanta 38
Tampa 38
Des Moines 35
Parma 34
Haiphong 33
Toronto 33
Falls Church 32
Jakarta 32
Brooklyn 31
Da Nang 31
Redwood City 31
Boardman 29
Nanjing 29
Guangzhou 28
Orem 28
Reggio Emilia 26
Mexico City 25
San Francisco 25
San Mateo 25
Kent 23
Bristol 22
Ottawa 22
Rio de Janeiro 22
Vienna 22
Dublin 21
Elk Grove Village 21
Amsterdam 20
Baghdad 20
Denver 20
Norwalk 20
Nuremberg 19
Padova 19
Guayaquil 18
Miano 18
Brussels 17
Chengdu 17
Kunming 17
Tashkent 17
Warsaw 17
Montreal 16
Augusta 15
Belo Horizonte 15
Boston 15
Dhaka 15
Ferrara 15
Totale 22.485
Nome #
1st International workshop on social media sensing (SMS'19): message from the workshop chairs 1.950
IoT: Science Fiction or real revolution? 1.651
Comunicazioni Multimediali. Fondamenti di informatica per la produzione e la gestione di flussi audio-video nella rete Internet 515
Location privacy and public metadata in social media platforms: attitudes, behaviors and opinions 497
A transmedia storytelling system to transform recorded film memories into visual history 424
An Online Education System to Produce and Distribute Video Lectures 420
Standards, Security and Business Models: Key Challenges for the IoT Scenario 378
5 steps to make art museums tweet influentially 362
TRank: Ranking Twitter Users According to Specific Topics 359
The Use of Hashtags in the Promotion of Art Exhibitions 358
Towards tweet content suggestions for museum media managers 342
PlayTheCityRE: A visual storytelling system that transforms recorded film memories into visual history 337
Automated Generation of User-Tailored and Time-Sensitive Music Playlists 329
TV commercials: Improving viewers engagement through gamification and second screen 328
Audio-Text Synchronization inside MP3 files: A new approach and its implementation 319
OneLab: Online education with minimal human supervision 314
An Audio/Video Analysis Mechanism for Web Indexing 310
ViMood: Using social emotions to improve video indexing 309
An Audio-Video Summarization Scheme Based on Audio and Video Analysis 307
Mobile Music Distribution: A Multichannel Approach 306
An automatic caption alignment mechanism for off-the-shelf speech recognition technologies 305
TSentiment: On gamifying Twitter sentiment analysis 305
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario 304
MovieRemix: Having Fun Playing with Videos 302
Sentiment analysis and Twitter: a game proposal, 299
TagLecture: The gamification of video lecture indexing through quality-based tags 299
On Using Cashtags to Predict Companies Stock Trends 297
The Impact of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 292
Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus 289
Bringing Multimedia Contents into MP3 Files 288
Social Media e Social Business 287
An architecture to easily produce adventure and movie games for the mobile scenario 279
Riding the Web Evolution: from Egoism to Altruism 278
Smart cart: When food enters the IoT scenario 278
Augmenting social media accessibility 277
STIMO: STIll and MOving Video Storyboard\\ for the Web Scenario 276
Fast Play: A Novel Feature for Digital Consumer Video Devices 275
Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens 273
On helping broadcasters to promote TV-shows through hashtags 273
Ad Hoc Networks: A Protocol for Supporting QoS Applications 272
Real-Time traffic transmission over the Internet 272
Gamification and Accessibility 272
Public health and social media: language analysis of vaccine conversations 269
On gamifying the transcription of digital video lectures 267
Users behavior in location-aware services: Digital natives versus digital immigrants 266
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 264
On using on-the-fly students' notes in video lecture indexing 262
On Ameliorating the Perceived Playout Quality in Chunk-Driven P2P Media Streaming Systems 261
Real-time traffic transmissions over the internet 261
The Use of Hashtags in TV-Shows: Analysis and Guidelines 259
Topic-based playlist to improve video lecture accessibility 259
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications [Editorial] 259
WWW Recycling for a Better World 258
Enhancing learning accessibility through fully automatic captioning 258
Bluemusic: A Multichannel Architecture for Music Distribution 257
Digital Audiobook: From Passive to Active Pursuit 257
The Use of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 257
Beyond Passive Audiobook: How Digital Audiobooks Get Interactive 256
Editorial: Smart Objects and Technologies 253
On Using Clustering Algorithms to Produce Video Abstracts for the Web Scenario 252
Understanding the city to make it smart 248
On introducing timed tag-clouds in video lectures indexing 247
Real-Time Traffic in Ad-hoc Sensor Networks 244
From Digital Audiobook to Secure Digital Multimedia-Book 239
Viewer-Tailored Advertising for Video on Demand Platforms 235
Entertainment for Serious Purposes: Customization of the Gamification Process 232
Effects of an experimental online education support on lectures fruition and teaching effectiveness 232
Identifying the features of ProVax and NoVax groups from social media conversations 231
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 228
On improving the engagement between viewers and TV commercials through gamification 223
Privacy perception and user behavior in the mobile ecosystem 220
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 218
VISTO: VIsual STOryboard for Web Video Browsing 218
Adaptive Video Transmissions over the Internet: an Experimental Study 217
Automatic and smart content transformation of video lectures 217
IoT Healthcare: Benefits, issues and challenges 216
ViDi: Virtual Director of Video Lectures 214
Automatic and Personalized Sequencing of Music Playlists 212
Incentive Mechanisms in Mobile Music Distribution 212
On predicting the success of political tweets using psycho-linguistic categories 209
Can IoT Wearable Devices Feed Frugal Innovation? 209
Mobile Games: What to Expect in the Near Future 208
On Designing a Time Sensitive Interaction Graph to Identify Twitter Opinion Leaders 206
An Architecture to Securely Enrich and Distribute MP3 Files over the Internet 205
Automatic and user-tailored playlist sequencing 204
Automatic music playlist generation based on music-programming of FM radios 202
MCDL: A Reduced But Extensible Multimedia Contents Description Language 201
On using video lectures data usage to predict university students dropout 196
Crowd-sensing Images to Understand Citizens' Emotions, Issues and Interests 193
A Video Frame Dropping Mechanism based on Audio Perception 191
Conversational Interfaces for a Smart Campus: A Case Study 187
Twitter as Passive Sensor to Understand How COVID-19 Pandemic Affected Human Mobility 186
Secure, Portable, and Customizable Video Lectures for E-learning on the Move 186
Informing Clients through Multimedia Communications: An approach to provide interactivity 185
MetaRing+: An enhancement of the MetaRing access protocol for supporting real-time applications 185
Method for analyzing web space data 182
On using conversational interfaces to improve the accessibility of a university campus 181
Do Conversational Interfaces Kill Web Accessibility? 179
Mobile Music 173
On Using Artificial Intelligence to Predict Music Playlist Success 169
Totale 29.422
Categoria #
all - tutte 113.117
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 113.117


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.076 0 0 206 206 57 204 119 124 246 197 487 230
2022/20232.092 254 212 188 151 306 288 36 193 254 37 80 93
2023/20241.452 54 81 122 201 342 56 90 188 77 31 62 148
2024/20255.262 153 60 47 304 991 725 296 346 570 512 622 636
2025/202610.328 405 372 764 765 1.108 712 928 508 2.596 989 737 444
2026/20271.124 368 582 174 0 0 0 0 0 0 0 0 0
Totale 32.511