Pervasive sensing of people's opinions is becoming critical in strategic decision processes, as it may be helpful in identifying problems and strengthening strategies. A recent research trend is to understand users' opinions through a sentiment analysis of contents published in the Twitter platform. This approach involves two challenges: the large volume of available data and the large variety of used languages combined with the brevity of texts. The former makes manual analysis unreasonable, whereas the latter complicates any type of automatic analysis. Since sentiment analysis is a difficult process for computers, but it is quite simple for humans, in this article we transform the sentiment analysis process into a game. Indeed, we consider the game with a purpose approach and we propose a game that involves users in classifying the polarity (e.g., positive, negative, neutral) and the sentiment (e.g., joy, surprise, sadness, etc.) of tweets. To evaluate the proposal, we used a dataset of 52,877 tweets, we developed a Web-based game, we invited people to play the game, and we validated the results through a ground-truth approach. The experimental assessment showed that the game approach is effective in measuring people' sentiments and also highlighted that participants liked to play the game.

Sentiment analysis and Twitter: a game proposal, / Furini, Marco; Montangero, Manuela. - In: PERSONAL AND UBIQUITOUS COMPUTING. - ISSN 1617-4909. - 22:4(2018), pp. 771-785. [10.1007/s00779-018-1142-5]

Sentiment analysis and Twitter: a game proposal,

Marco Furini;Manuela Montangero
2018

Abstract

Pervasive sensing of people's opinions is becoming critical in strategic decision processes, as it may be helpful in identifying problems and strengthening strategies. A recent research trend is to understand users' opinions through a sentiment analysis of contents published in the Twitter platform. This approach involves two challenges: the large volume of available data and the large variety of used languages combined with the brevity of texts. The former makes manual analysis unreasonable, whereas the latter complicates any type of automatic analysis. Since sentiment analysis is a difficult process for computers, but it is quite simple for humans, in this article we transform the sentiment analysis process into a game. Indeed, we consider the game with a purpose approach and we propose a game that involves users in classifying the polarity (e.g., positive, negative, neutral) and the sentiment (e.g., joy, surprise, sadness, etc.) of tweets. To evaluate the proposal, we used a dataset of 52,877 tweets, we developed a Web-based game, we invited people to play the game, and we validated the results through a ground-truth approach. The experimental assessment showed that the game approach is effective in measuring people' sentiments and also highlighted that participants liked to play the game.
2018
22
4
771
785
Sentiment analysis and Twitter: a game proposal, / Furini, Marco; Montangero, Manuela. - In: PERSONAL AND UBIQUITOUS COMPUTING. - ISSN 1617-4909. - 22:4(2018), pp. 771-785. [10.1007/s00779-018-1142-5]
Furini, Marco; Montangero, Manuela
File in questo prodotto:
File Dimensione Formato  
TGame-revised.pdf

Open access

Tipologia: Versione dell'autore revisionata e accettata per la pubblicazione
Dimensione 714.04 kB
Formato Adobe PDF
714.04 kB Adobe PDF Visualizza/Apri
Furini-Montangero2018_Article_SentimentAnalysisAndTwitterAGa.pdf

Accesso riservato

Tipologia: Versione pubblicata dall'editore
Dimensione 1.69 MB
Formato Adobe PDF
1.69 MB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

Licenza Creative Commons
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1169171
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 31
  • ???jsp.display-item.citation.isi??? 20
social impact