PELLACINI, Fabio
 Distribuzione geografica
Continente #
AS - Asia 5.952
NA - Nord America 5.185
EU - Europa 3.567
SA - Sud America 626
Continente sconosciuto - Info sul continente non disponibili 96
AF - Africa 64
OC - Oceania 10
Totale 15.500
Nazione #
US - Stati Uniti d'America 4.985
CN - Cina 2.432
SE - Svezia 1.871
SG - Singapore 1.706
HK - Hong Kong 657
IT - Italia 625
BR - Brasile 487
VN - Vietnam 407
KR - Corea 306
GB - Regno Unito 299
DE - Germania 151
RU - Federazione Russa 146
FI - Finlandia 119
BD - Bangladesh 99
FR - Francia 99
CA - Canada 78
IN - India 61
NL - Olanda 53
AR - Argentina 51
MX - Messico 50
JP - Giappone 48
LT - Lituania 39
ID - Indonesia 34
ES - Italia 33
IQ - Iraq 25
PL - Polonia 24
IE - Irlanda 22
PK - Pakistan 22
TR - Turchia 22
CO - Colombia 20
UA - Ucraina 18
AE - Emirati Arabi Uniti 17
VE - Venezuela 17
EC - Ecuador 16
MY - Malesia 15
TH - Thailandia 15
CL - Cile 14
JM - Giamaica 14
ZA - Sudafrica 14
CR - Costa Rica 13
UZ - Uzbekistan 12
CZ - Repubblica Ceca 10
AT - Austria 9
PE - Perù 9
AU - Australia 8
HN - Honduras 8
PH - Filippine 8
CH - Svizzera 7
JO - Giordania 7
MA - Marocco 7
NI - Nicaragua 7
SA - Arabia Saudita 7
TW - Taiwan 7
EE - Estonia 6
ET - Etiopia 6
GT - Guatemala 6
PR - Porto Rico 6
PY - Paraguay 6
DZ - Algeria 5
IL - Israele 5
KE - Kenya 5
OM - Oman 5
PT - Portogallo 5
TN - Tunisia 5
TT - Trinidad e Tobago 5
AZ - Azerbaigian 4
BY - Bielorussia 4
EG - Egitto 4
NO - Norvegia 4
NP - Nepal 4
PS - Palestinian Territory 4
RO - Romania 4
SY - Repubblica araba siriana 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
DO - Repubblica Dominicana 3
GE - Georgia 3
GR - Grecia 3
KH - Cambogia 3
KZ - Kazakistan 3
SV - El Salvador 3
XK - ???statistics.table.value.countryCode.XK??? 3
AL - Albania 2
AM - Armenia 2
BG - Bulgaria 2
BW - Botswana 2
CI - Costa d'Avorio 2
HU - Ungheria 2
LB - Libano 2
MW - Malawi 2
NZ - Nuova Zelanda 2
UY - Uruguay 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BJ - Benin 1
BN - Brunei Darussalam 1
BS - Bahamas 1
CD - Congo 1
CG - Congo 1
Totale 15.384
Città #
Stockholm 1.775
Singapore 1.083
Hefei 1.074
Santa Clara 1.059
San Jose 726
Ashburn 703
Hong Kong 642
Seoul 302
London 197
The Dalles 196
Council Bluffs 178
Beijing 160
Los Angeles 137
Ho Chi Minh City 133
Hanoi 114
Helsinki 104
Milan 93
Chicago 84
La Jolla 77
Cambridge 76
Staranzano 74
Buffalo 59
Kent 59
Lauterbourg 58
Wilmette 52
Munich 47
New York 47
Dallas 46
Moscow 46
Salt Lake City 42
Latina 40
Rome 40
Shanghai 37
São Paulo 37
Amsterdam 32
Da Nang 32
Phoenix 32
Boardman 30
Tokyo 30
Mexico City 29
Columbus 27
Atlanta 26
Falkenstein 26
Seattle 26
Washington 24
Redondo Beach 22
Frankfurt am Main 21
Orem 20
Shenzhen 20
Chennai 19
Dublin 19
Modena 17
Tampa 17
Verona 17
Elk Grove Village 16
Hangzhou 16
Rio de Janeiro 16
Haiphong 15
Offlaga 15
Brasília 14
Brooklyn 14
Houston 14
Lansdowne 14
Hillsboro 13
Jakarta 13
Philadelphia 13
Denver 12
Fairfield 12
Guangzhou 12
North Charleston 12
Belo Horizonte 11
Chandler 11
Las Vegas 11
Miami 11
Miano 11
Paris 11
Saint Augustine 11
Bologna 10
Dhaka 10
Manchester 10
Southend 10
Warsaw 10
Berlin 9
Biên Hòa 9
Boston 9
Brno 9
Chiswick 9
Montreal 9
San José 9
Turku 9
Wilmington 9
Assago 8
Baghdad 8
Cagliari 8
Charlotte 8
Detroit 8
Indianapolis 8
Islington 8
Newark 8
Reggio Emilia 8
Totale 10.584
Nome #
A Psychophysically-Based Model of Surface Gloss Perception 1.911
EnvyDepth: an interface for recovering local natural illumination from environment maps 250
Bi-Scale Appearance Fabrication 240
b/Surf: Interactive Bzier Splines on Surface Meshes 228
pOp: Parameter Optimization of Differentiable Vector Patterns 228
AppProp: All-Pairs Appearance-Space Edit Propagation 227
Printing Spatially-Varying Reflectance 223
AppGen: Interactive Material Modeling from a Single Image 219
Neural reflectance transformation imaging 217
Direct-to-indirect transfer for cinematic relighting 216
Grammar-based procedural animations for motion graphics 208
3DFlow: continuous summarization of mesh editing workflows 197
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 196
BoolSurf: Boolean Operations on Surfaces 196
Ishair: Importance sampling for hair scattering 193
Enforcing Energy Preservation in Microfacet Models 193
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 191
SceneGit: a practical system for diffing and merging 3D environments 189
A User Interface for Interactive Cinematic Shadow Design 187
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 187
State of the art in artistic editing of appearance, lighting and material 185
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 185
gTangle: a grammar for the procedural generation of tangle patterns 181
Fabricating spatially-varying subsurface scattering 181
AppWand: Editing Measured Materials using Appearance-Driven Optimization 181
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 180
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 178
NodeGit: Diffing and Merging Node Graphs 178
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 175
Printing spatially-varying reflectance for reproducing HDR images 174
Interactive and Robust Mesh Booleans 173
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 172
Eye tracking and online search: Lessons learned and challenges ahead 170
MeshFlow: Interactive visualization of mesh construction sequences 168
cSculpt: a system for collaborative sculpting 165
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 164
Lighting with paint 164
envyLight: an interface for editing natural illumination 164
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 163
Tensor Clustering for Rendering Many-Light Animations 159
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 158
Interactive Global Illumination in Dynamic Scenes 157
Backhoe, a Packet Trace and Log Browser 156
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 153
FloralSurf: Space-Filling Geodesic Ornaments 147
Toward evaluating material design interface paradigms for novice users 147
Numerical approximations for energy preserving microfacet models 147
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 147
Matrix Row-Column Sampling for the Many-Light Problem 146
Perceptually-driven decision theory for interactive realistic rendering 146
User Controllable Color Transfer 146
pEt: Direct Manipulation of Differentiable Vector Patterns 145
State of the Art in Artistic Editing of Appearance, Lighting, and Material 144
User-configurable automatic shader simplification 143
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 142
Frequency and structure of long distance scholarly collaborations in a physics community 142
Visibility Editing For All-Frequency Shadow Design 142
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 140
Cinematic Lighting 138
How Do People Edit Light Fields? 137
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 136
Direct Manipulation of Procedural Implicit Surfaces 134
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 134
AppIm: Linear Spaces for Image-based Appearance Editing 134
PAVEL: Decorative Patterns with Packed Volumetric Elements 130
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 129
MeshHisto: collaborative modeling by sharing and retargeting editing histories 129
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 128
Shadow Map Antialiasing 127
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 126
Yocto/GL: a data-oriented library for physically-based graphics 125
Texture retrieval in the wild through detection-based attributes 123
sLayer: a System for Multi-Layered Material Sculpting 122
GReTA -- A novel global and recursive tracking algorithm in three dimensions 120
Scalable partitioning for parallel position based dynamics 119
Reconstruction and thermal stability of cubic SiC(001) surfaces 114
Reconstruction and thermal stability of cubic SiC(001) surfaces 109
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 109
Towards a Massively Parallel Solver for Position Based Dynamics 108
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 107
Jigsaw Image Mosaics 103
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 102
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction 101
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 95
Texel-Att: representing and classifying element-based textures by attributes 86
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions 85
Interactive Cinematic Relighting with Global Illumination 80
Interactive Optimization of Scaffolded Procedural Patterns 77
ReCoGS: Real-time ReColoring for Gaussian Splatting scenes 29
Totale 15.500
Categoria #
all - tutte 65.843
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 65.843


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202216 0 0 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/20253.934 162 32 115 183 755 652 343 132 274 123 513 650
2025/20269.024 562 431 785 574 675 331 858 200 2.514 1.410 273 411
2026/20271.561 197 341 807 216 0 0 0 0 0 0 0 0
Totale 15.500