PELLACINI, Fabio
 Distribuzione geografica
Continente #
NA - Nord America 675
AS - Asia 615
EU - Europa 551
SA - Sud America 8
OC - Oceania 4
Totale 1.853
Nazione #
US - Stati Uniti d'America 669
SG - Singapore 360
IT - Italia 246
CN - Cina 113
HK - Hong Kong 107
GB - Regno Unito 70
SE - Svezia 61
DE - Germania 44
LT - Lituania 33
FI - Finlandia 24
IE - Irlanda 17
JP - Giappone 16
FR - Francia 15
NL - Olanda 13
CZ - Repubblica Ceca 7
UA - Ucraina 7
BR - Brasile 6
CA - Canada 6
AT - Austria 5
TH - Thailandia 5
TR - Turchia 5
ID - Indonesia 3
AR - Argentina 2
AU - Australia 2
GR - Grecia 2
KR - Corea 2
NZ - Nuova Zelanda 2
RU - Federazione Russa 2
VN - Vietnam 2
BE - Belgio 1
BG - Bulgaria 1
KZ - Kazakistan 1
NO - Norvegia 1
RO - Romania 1
RS - Serbia 1
TW - Taiwan 1
Totale 1.853
Città #
Santa Clara 344
Singapore 331
Ashburn 144
Hong Kong 103
Latina 40
Beijing 34
Rome 27
Helsinki 20
Seattle 18
Dublin 17
London 15
Munich 15
Offlaga 15
Fairfield 12
Chandler 11
Milan 11
Southend 10
Amsterdam 9
Chiswick 9
Shanghai 9
Assago 8
Islington 8
Los Angeles 8
Tokyo 8
Verona 8
Washington 8
Woodbridge 8
Hounslow 7
Houston 7
Modena 7
Brno 6
Cagliari 6
Dallas 6
Parma 6
Reggio Emilia 6
Bologna 5
Izmir 5
Kilburn 5
Nonthaburi 5
Ann Arbor 4
Genoa 4
Lappeenranta 4
New York 4
Nyköping 4
Odesa 4
Philadelphia 4
Vienna 4
Viterbo 4
Austin 3
Berlin 3
Clifton 3
Corte 3
Dearborn 3
Feldthurns 3
Jakarta 3
Mantova 3
Naples 3
Nishinarashino 3
Norwalk 3
Orvieto 3
Prescot 3
San Diego 3
Sarno 3
Wilmington 3
Athens 2
Bagnolo in Piano 2
Boardman 2
Cambridge 2
Curtatone 2
Dorgali 2
Frankfurt am Main 2
Guangzhou 2
Huddinge 2
Ituzaingó 2
Jacksonville 2
Kirkland 2
Kunming 2
Mannheim 2
Mirandola 2
Nice 2
Nuremberg 2
Paris 2
Podenzano 2
Qingdao 2
Romola 2
Rovereto 2
St Petersburg 2
Taiyuan 2
Tsukuba 2
Umeå 2
Venice 2
Vitoria de Santo Antao 2
Vittorio Veneto 2
Wellington 2
West Jordan 2
Yokohama 2
Bad Bellingen 1
Bad Muenstereifel 1
Belgrade 1
Belo Horizonte 1
Totale 1.473
Nome #
EnvyDepth: an interface for recovering local natural illumination from environment maps 132
Neural reflectance transformation imaging 59
Enforcing Energy Preservation in Microfacet Models 50
BoolSurf: Boolean Operations on Surfaces 46
Interactive and Robust Mesh Booleans 46
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 38
pOp: Parameter Optimization of Differentiable Vector Patterns 32
AppGen: Interactive Material Modeling from a Single Image 32
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 31
pEt: Direct Manipulation of Differentiable Vector Patterns 30
Grammar-based procedural animations for motion graphics 30
NodeGit: Diffing and Merging Node Graphs 30
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 29
AppIm: Linear Spaces for Image-based Appearance Editing 29
b/Surf: Interactive Bzier Splines on Surface Meshes 27
Yocto/GL: a data-oriented library for physically-based graphics 27
cSculpt: a system for collaborative sculpting 27
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 26
AppProp: All-Pairs Appearance-Space Edit Propagation 25
FloralSurf: Space-Filling Geodesic Ornaments 25
Bi-Scale Appearance Fabrication 25
A Psychophysically-Based Model of Surface Gloss Perception 25
Texel-Att: representing and classifying element-based textures by attributes 25
A User Interface for Interactive Cinematic Shadow Design 24
3DFlow: continuous summarization of mesh editing workflows 23
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 23
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 23
Jigsaw Image Mosaics 23
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 23
Direct-to-indirect transfer for cinematic relighting 22
Tensor Clustering for Rendering Many-Light Animations 22
Cinematic Lighting 22
AppWand: Editing Measured Materials using Appearance-Driven Optimization 22
Shadow Map Antialiasing 21
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 21
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 21
SceneGit: a practical system for diffing and merging 3D environments 21
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 21
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 21
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 21
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 21
Printing Spatially-Varying Reflectance 20
Toward evaluating material design interface paradigms for novice users 20
envyLight: an interface for editing natural illumination 20
Interactive Cinematic Relighting with Global Illumination 20
User Controllable Color Transfer 20
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 19
PAVEL: Decorative Patterns with Packed Volumetric Elements 19
MeshFlow: Interactive visualization of mesh construction sequences 19
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 19
Printing spatially-varying reflectance for reproducing HDR images 19
sLayer: a System for Multi-Layered Material Sculpting 18
GReTA -- A novel global and recursive tracking algorithm in three dimensions 18
Towards a Massively Parallel Solver for Position Based Dynamics 18
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 17
State of the art in artistic editing of appearance, lighting and material 17
User-configurable automatic shader simplification 17
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 17
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 17
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 17
Lighting with paint 17
Interactive Global Illumination in Dynamic Scenes 17
Backhoe, a Packet Trace and Log Browser 16
Ishair: Importance sampling for hair scattering 16
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 16
How Do People Edit Light Fields? 16
Reconstruction and thermal stability of cubic SiC(001) surfaces 15
Scalable partitioning for parallel position based dynamics 15
gTangle: a grammar for the procedural generation of tangle patterns 15
Perceptually-driven decision theory for interactive realistic rendering 15
Numerical approximations for energy preserving microfacet models 15
Matrix Row-Column Sampling for the Many-Light Problem 14
State of the Art in Artistic Editing of Appearance, Lighting, and Material 14
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 14
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 14
Texture retrieval in the wild through detection-based attributes 14
Eye tracking and online search: Lessons learned and challenges ahead 14
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 14
Reconstruction and thermal stability of cubic SiC(001) surfaces 13
Fabricating spatially-varying subsurface scattering 13
Visibility Editing For All-Frequency Shadow Design 13
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 13
MeshHisto: collaborative modeling by sharing and retargeting editing histories 13
Frequency and structure of long distance scholarly collaborations in a physics community 12
Totale 1.940
Categoria #
all - tutte 29.574
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 29.574


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202025 0 0 0 0 4 5 6 3 2 3 1 1
2020/202120 2 1 1 2 1 2 2 3 0 2 1 3
2021/202220 0 4 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/2025959 162 32 115 183 467 0 0 0 0 0 0 0
Totale 1.940