PELLACINI, Fabio
 Distribuzione geografica
Continente #
AS - Asia 5.838
NA - Nord America 3.741
EU - Europa 3.400
SA - Sud America 611
AF - Africa 63
OC - Oceania 9
Continente sconosciuto - Info sul continente non disponibili 3
Totale 13.665
Nazione #
US - Stati Uniti d'America 3.627
CN - Cina 2.410
SE - Svezia 1.869
SG - Singapore 1.669
HK - Hong Kong 638
IT - Italia 502
BR - Brasile 478
VN - Vietnam 405
KR - Corea 305
GB - Regno Unito 291
RU - Federazione Russa 146
DE - Germania 140
FI - Finlandia 119
FR - Francia 96
BD - Bangladesh 79
IN - India 60
NL - Olanda 53
AR - Argentina 50
JP - Giappone 48
MX - Messico 44
CA - Canada 42
LT - Lituania 39
ID - Indonesia 32
ES - Italia 27
IQ - Iraq 25
TR - Turchia 22
IE - Irlanda 21
PK - Pakistan 21
PL - Polonia 21
CO - Colombia 17
UA - Ucraina 17
EC - Ecuador 16
VE - Venezuela 15
AE - Emirati Arabi Uniti 14
CL - Cile 14
TH - Thailandia 14
ZA - Sudafrica 14
MY - Malesia 12
UZ - Uzbekistan 12
CZ - Repubblica Ceca 10
AT - Austria 9
PE - Perù 9
PH - Filippine 8
AU - Australia 7
JO - Giordania 7
MA - Marocco 7
SA - Arabia Saudita 7
TW - Taiwan 7
ET - Etiopia 6
JM - Giamaica 6
PY - Paraguay 6
CH - Svizzera 5
DZ - Algeria 5
HN - Honduras 5
IL - Israele 5
KE - Kenya 5
OM - Oman 5
PT - Portogallo 5
TN - Tunisia 5
AZ - Azerbaigian 4
BY - Bielorussia 4
CR - Costa Rica 4
EG - Egitto 4
NO - Norvegia 4
PS - Palestinian Territory 4
SY - Repubblica araba siriana 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
GE - Georgia 3
GR - Grecia 3
KH - Cambogia 3
KZ - Kazakistan 3
PR - Porto Rico 3
RO - Romania 3
XK - ???statistics.table.value.countryCode.XK??? 3
AL - Albania 2
AM - Armenia 2
BG - Bulgaria 2
BW - Botswana 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
HU - Ungheria 2
LB - Libano 2
MW - Malawi 2
NI - Nicaragua 2
NP - Nepal 2
NZ - Nuova Zelanda 2
UY - Uruguay 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BJ - Benin 1
BN - Brunei Darussalam 1
CD - Congo 1
CG - Congo 1
CY - Cipro 1
DK - Danimarca 1
EE - Estonia 1
GY - Guiana 1
JE - Jersey 1
Totale 13.648
Città #
Stockholm 1.773
Hefei 1.074
Singapore 1.063
Santa Clara 963
Hong Kong 624
San Jose 586
Ashburn 448
Seoul 302
London 197
The Dalles 193
Beijing 156
Ho Chi Minh City 133
Hanoi 113
Los Angeles 109
Helsinki 104
Milan 87
La Jolla 77
Chicago 74
Kent 59
Lauterbourg 58
Buffalo 55
Council Bluffs 53
Wilmette 52
Munich 47
Moscow 46
Latina 40
Salt Lake City 39
Dallas 36
Rome 36
Shanghai 36
São Paulo 36
New York 35
Amsterdam 32
Da Nang 32
Tokyo 30
Boardman 28
Falkenstein 26
Columbus 23
Mexico City 23
Seattle 23
Redondo Beach 22
Frankfurt am Main 21
Orem 20
Shenzhen 20
Washington 20
Chennai 19
Dublin 18
Verona 17
Elk Grove Village 16
Rio de Janeiro 16
Haiphong 15
Modena 15
Offlaga 15
Phoenix 15
Tampa 15
Atlanta 14
Hangzhou 14
Jakarta 13
Fairfield 12
Guangzhou 12
Belo Horizonte 11
Brasília 11
Chandler 11
Miano 11
Dhaka 10
Hillsboro 10
Houston 10
Manchester 10
Paris 10
Southend 10
Warsaw 10
Biên Hòa 9
Bologna 9
Brno 9
Chiswick 9
Turku 9
Assago 8
Baghdad 8
Brooklyn 8
Islington 8
Reggio Emilia 8
Tashkent 8
Wilmington 8
Woodbridge 8
Amman 7
Cagliari 7
Campinas 7
Changsha 7
Charlotte 7
Curitiba 7
Guayaquil 7
Hounslow 7
Hải Dương 7
Johannesburg 7
Lancaster 7
Manteca 7
Montreal 7
San Diego 7
Berlin 6
Boston 6
Totale 9.583
Nome #
A Psychophysically-Based Model of Surface Gloss Perception 1.894
EnvyDepth: an interface for recovering local natural illumination from environment maps 230
b/Surf: Interactive Bzier Splines on Surface Meshes 204
Neural reflectance transformation imaging 203
Bi-Scale Appearance Fabrication 203
pOp: Parameter Optimization of Differentiable Vector Patterns 196
AppGen: Interactive Material Modeling from a Single Image 194
Printing Spatially-Varying Reflectance 192
AppProp: All-Pairs Appearance-Space Edit Propagation 190
Direct-to-indirect transfer for cinematic relighting 189
BoolSurf: Boolean Operations on Surfaces 182
Grammar-based procedural animations for motion graphics 181
3DFlow: continuous summarization of mesh editing workflows 177
Enforcing Energy Preservation in Microfacet Models 169
SceneGit: a practical system for diffing and merging 3D environments 165
A User Interface for Interactive Cinematic Shadow Design 164
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 164
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 161
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 161
Fabricating spatially-varying subsurface scattering 160
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 159
AppWand: Editing Measured Materials using Appearance-Driven Optimization 159
NodeGit: Diffing and Merging Node Graphs 158
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 157
State of the art in artistic editing of appearance, lighting and material 156
Ishair: Importance sampling for hair scattering 156
envyLight: an interface for editing natural illumination 153
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 151
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 150
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 149
gTangle: a grammar for the procedural generation of tangle patterns 148
cSculpt: a system for collaborative sculpting 145
Interactive and Robust Mesh Booleans 145
Lighting with paint 142
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 141
Interactive Global Illumination in Dynamic Scenes 141
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 140
MeshFlow: Interactive visualization of mesh construction sequences 139
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 139
Backhoe, a Packet Trace and Log Browser 138
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 138
Eye tracking and online search: Lessons learned and challenges ahead 138
Tensor Clustering for Rendering Many-Light Animations 135
Visibility Editing For All-Frequency Shadow Design 135
Numerical approximations for energy preserving microfacet models 135
Printing spatially-varying reflectance for reproducing HDR images 135
FloralSurf: Space-Filling Geodesic Ornaments 134
Toward evaluating material design interface paradigms for novice users 133
pEt: Direct Manipulation of Differentiable Vector Patterns 132
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 132
Perceptually-driven decision theory for interactive realistic rendering 131
User-configurable automatic shader simplification 126
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 125
Frequency and structure of long distance scholarly collaborations in a physics community 124
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 124
Cinematic Lighting 123
How Do People Edit Light Fields? 123
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 123
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 122
State of the Art in Artistic Editing of Appearance, Lighting, and Material 121
Shadow Map Antialiasing 120
Matrix Row-Column Sampling for the Many-Light Problem 119
PAVEL: Decorative Patterns with Packed Volumetric Elements 119
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 117
Direct Manipulation of Procedural Implicit Surfaces 116
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 116
sLayer: a System for Multi-Layered Material Sculpting 115
Yocto/GL: a data-oriented library for physically-based graphics 115
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 113
Texture retrieval in the wild through detection-based attributes 113
AppIm: Linear Spaces for Image-based Appearance Editing 111
GReTA -- A novel global and recursive tracking algorithm in three dimensions 110
Scalable partitioning for parallel position based dynamics 105
Reconstruction and thermal stability of cubic SiC(001) surfaces 104
Reconstruction and thermal stability of cubic SiC(001) surfaces 104
User Controllable Color Transfer 103
MeshHisto: collaborative modeling by sharing and retargeting editing histories 98
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 97
Towards a Massively Parallel Solver for Position Based Dynamics 95
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction 93
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 93
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 93
Jigsaw Image Mosaics 84
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 83
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions 79
Texel-Att: representing and classifying element-based textures by attributes 73
Interactive Cinematic Relighting with Global Illumination 67
Interactive Optimization of Scaffolded Procedural Patterns 61
ReCoGS: Real-time ReColoring for Gaussian Splatting scenes 8
Totale 13.758
Categoria #
all - tutte 59.247
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 59.247


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20213 0 0 0 0 0 0 0 0 0 0 0 3
2021/202220 0 4 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/20253.934 162 32 115 183 755 652 343 132 274 123 513 650
2025/20268.843 562 431 785 574 675 331 858 200 2.514 1.410 273 230
Totale 13.758