PELLACINI, Fabio
 Distribuzione geografica
Continente #
AS - Asia 5.940
NA - Nord America 4.189
EU - Europa 3.439
SA - Sud America 620
Continente sconosciuto - Info sul continente non disponibili 96
AF - Africa 64
OC - Oceania 9
Totale 14.357
Nazione #
US - Stati Uniti d'America 4.016
CN - Cina 2.430
SE - Svezia 1.871
SG - Singapore 1.700
HK - Hong Kong 654
IT - Italia 524
BR - Brasile 481
VN - Vietnam 407
KR - Corea 305
GB - Regno Unito 293
DE - Germania 146
RU - Federazione Russa 146
FI - Finlandia 119
BD - Bangladesh 99
FR - Francia 98
CA - Canada 66
IN - India 61
NL - Olanda 53
AR - Argentina 51
MX - Messico 50
JP - Giappone 48
LT - Lituania 39
ID - Indonesia 34
ES - Italia 28
IQ - Iraq 25
IE - Irlanda 22
PK - Pakistan 22
PL - Polonia 22
TR - Turchia 22
CO - Colombia 20
UA - Ucraina 18
AE - Emirati Arabi Uniti 17
VE - Venezuela 17
EC - Ecuador 16
MY - Malesia 15
TH - Thailandia 15
CL - Cile 14
JM - Giamaica 14
ZA - Sudafrica 14
UZ - Uzbekistan 12
CZ - Repubblica Ceca 10
AT - Austria 9
CR - Costa Rica 9
PE - Perù 9
PH - Filippine 8
AU - Australia 7
HN - Honduras 7
JO - Giordania 7
MA - Marocco 7
SA - Arabia Saudita 7
TW - Taiwan 7
ET - Etiopia 6
PY - Paraguay 6
CH - Svizzera 5
DZ - Algeria 5
IL - Israele 5
KE - Kenya 5
NI - Nicaragua 5
OM - Oman 5
PT - Portogallo 5
TN - Tunisia 5
AZ - Azerbaigian 4
BY - Bielorussia 4
EG - Egitto 4
GT - Guatemala 4
NO - Norvegia 4
NP - Nepal 4
PS - Palestinian Territory 4
RO - Romania 4
SY - Repubblica araba siriana 4
TT - Trinidad e Tobago 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
DO - Repubblica Dominicana 3
GE - Georgia 3
GR - Grecia 3
KH - Cambogia 3
KZ - Kazakistan 3
PR - Porto Rico 3
SV - El Salvador 3
XK - ???statistics.table.value.countryCode.XK??? 3
AL - Albania 2
AM - Armenia 2
BG - Bulgaria 2
BW - Botswana 2
CI - Costa d'Avorio 2
HU - Ungheria 2
LB - Libano 2
MW - Malawi 2
NZ - Nuova Zelanda 2
UY - Uruguay 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BJ - Benin 1
BN - Brunei Darussalam 1
BS - Bahamas 1
CD - Congo 1
CG - Congo 1
CY - Cipro 1
Totale 14.244
Città #
Stockholm 1.775
Singapore 1.080
Hefei 1.074
Santa Clara 1.037
Hong Kong 639
San Jose 627
Ashburn 482
Seoul 302
London 197
The Dalles 193
Beijing 160
Ho Chi Minh City 133
Los Angeles 126
Hanoi 114
Helsinki 104
Milan 87
Council Bluffs 81
La Jolla 77
Chicago 76
Kent 59
Lauterbourg 58
Buffalo 57
Wilmette 52
Munich 47
Moscow 46
Latina 40
Dallas 39
Salt Lake City 39
Rome 37
Shanghai 37
São Paulo 37
New York 36
Amsterdam 32
Da Nang 32
Boardman 30
Tokyo 30
Mexico City 29
Falkenstein 26
Columbus 25
Seattle 24
Redondo Beach 22
Washington 22
Frankfurt am Main 21
Phoenix 21
Orem 20
Shenzhen 20
Chennai 19
Dublin 19
Atlanta 18
Verona 17
Elk Grove Village 16
Hangzhou 16
Rio de Janeiro 16
Tampa 16
Haiphong 15
Modena 15
Offlaga 15
Jakarta 13
Fairfield 12
Guangzhou 12
North Charleston 12
Belo Horizonte 11
Brasília 11
Chandler 11
Houston 11
Miano 11
Brooklyn 10
Dhaka 10
Hillsboro 10
Manchester 10
Paris 10
Southend 10
Warsaw 10
Berlin 9
Biên Hòa 9
Bologna 9
Brno 9
Chiswick 9
Philadelphia 9
Turku 9
Assago 8
Baghdad 8
Cagliari 8
Charlotte 8
Islington 8
Montreal 8
Newark 8
Reggio Emilia 8
Tashkent 8
Wilmington 8
Woodbridge 8
Amman 7
Campinas 7
Caracas 7
Changsha 7
Curitiba 7
Detroit 7
Guayaquil 7
Hounslow 7
Hải Dương 7
Totale 9.872
Nome #
A Psychophysically-Based Model of Surface Gloss Perception 1.898
EnvyDepth: an interface for recovering local natural illumination from environment maps 237
Bi-Scale Appearance Fabrication 219
b/Surf: Interactive Bzier Splines on Surface Meshes 211
Neural reflectance transformation imaging 211
Printing Spatially-Varying Reflectance 206
AppProp: All-Pairs Appearance-Space Edit Propagation 205
pOp: Parameter Optimization of Differentiable Vector Patterns 205
AppGen: Interactive Material Modeling from a Single Image 202
Direct-to-indirect transfer for cinematic relighting 200
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 190
Grammar-based procedural animations for motion graphics 190
BoolSurf: Boolean Operations on Surfaces 184
3DFlow: continuous summarization of mesh editing workflows 182
Ishair: Importance sampling for hair scattering 178
Enforcing Energy Preservation in Microfacet Models 175
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 173
SceneGit: a practical system for diffing and merging 3D environments 172
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 169
NodeGit: Diffing and Merging Node Graphs 169
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 168
Fabricating spatially-varying subsurface scattering 168
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 168
AppWand: Editing Measured Materials using Appearance-Driven Optimization 167
A User Interface for Interactive Cinematic Shadow Design 166
State of the art in artistic editing of appearance, lighting and material 166
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 161
envyLight: an interface for editing natural illumination 158
gTangle: a grammar for the procedural generation of tangle patterns 157
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 156
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 156
cSculpt: a system for collaborative sculpting 156
MeshFlow: Interactive visualization of mesh construction sequences 151
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 150
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 149
Eye tracking and online search: Lessons learned and challenges ahead 149
Interactive and Robust Mesh Booleans 148
Lighting with paint 146
Printing spatially-varying reflectance for reproducing HDR images 146
Tensor Clustering for Rendering Many-Light Animations 145
Interactive Global Illumination in Dynamic Scenes 145
Backhoe, a Packet Trace and Log Browser 144
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 144
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 143
FloralSurf: Space-Filling Geodesic Ornaments 138
Visibility Editing For All-Frequency Shadow Design 137
Toward evaluating material design interface paradigms for novice users 137
Numerical approximations for energy preserving microfacet models 137
pEt: Direct Manipulation of Differentiable Vector Patterns 136
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 136
Perceptually-driven decision theory for interactive realistic rendering 136
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 134
Matrix Row-Column Sampling for the Many-Light Problem 133
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 133
User-configurable automatic shader simplification 130
How Do People Edit Light Fields? 130
State of the Art in Artistic Editing of Appearance, Lighting, and Material 129
Frequency and structure of long distance scholarly collaborations in a physics community 128
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 127
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 127
Cinematic Lighting 126
Direct Manipulation of Procedural Implicit Surfaces 125
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 125
Shadow Map Antialiasing 122
PAVEL: Decorative Patterns with Packed Volumetric Elements 121
Yocto/GL: a data-oriented library for physically-based graphics 120
AppIm: Linear Spaces for Image-based Appearance Editing 120
sLayer: a System for Multi-Layered Material Sculpting 118
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 118
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 116
Texture retrieval in the wild through detection-based attributes 115
GReTA -- A novel global and recursive tracking algorithm in three dimensions 114
User Controllable Color Transfer 113
Scalable partitioning for parallel position based dynamics 109
Reconstruction and thermal stability of cubic SiC(001) surfaces 108
MeshHisto: collaborative modeling by sharing and retargeting editing histories 108
Reconstruction and thermal stability of cubic SiC(001) surfaces 104
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 98
Towards a Massively Parallel Solver for Position Based Dynamics 97
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 97
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction 95
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 95
Jigsaw Image Mosaics 92
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 85
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions 80
Texel-Att: representing and classifying element-based textures by attributes 74
Interactive Cinematic Relighting with Global Illumination 70
Interactive Optimization of Scaffolded Procedural Patterns 68
ReCoGS: Real-time ReColoring for Gaussian Splatting scenes 13
Totale 14.357
Categoria #
all - tutte 62.565
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 62.565


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202220 0 4 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/20253.934 162 32 115 183 755 652 343 132 274 123 513 650
2025/20269.024 562 431 785 574 675 331 858 200 2.514 1.410 273 411
2026/2027418 197 221 0 0 0 0 0 0 0 0 0 0
Totale 14.357