PELLACINI, Fabio
 Distribuzione geografica
Continente #
AS - Asia 3.986
NA - Nord America 2.180
EU - Europa 1.310
SA - Sud America 454
AF - Africa 28
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 1
Totale 7.966
Nazione #
US - Stati Uniti d'America 2.127
CN - Cina 1.581
SG - Singapore 1.299
HK - Hong Kong 546
BR - Brasile 391
IT - Italia 379
GB - Regno Unito 264
KR - Corea 216
VN - Vietnam 175
RU - Federazione Russa 142
DE - Germania 125
SE - Svezia 98
FI - Finlandia 95
JP - Giappone 40
LT - Lituania 39
NL - Olanda 37
AR - Argentina 31
ID - Indonesia 28
FR - Francia 25
CA - Canada 22
ES - Italia 22
IE - Irlanda 19
MX - Messico 19
BD - Bangladesh 15
IN - India 13
PL - Polonia 13
TR - Turchia 13
UA - Ucraina 13
EC - Ecuador 10
IQ - Iraq 9
PK - Pakistan 9
TH - Thailandia 8
AT - Austria 7
CZ - Repubblica Ceca 7
ZA - Sudafrica 7
CO - Colombia 6
AU - Australia 5
CL - Cile 5
MA - Marocco 4
NO - Norvegia 4
TW - Taiwan 4
AE - Emirati Arabi Uniti 3
AZ - Azerbaigian 3
BB - Barbados 3
CH - Svizzera 3
GR - Grecia 3
HN - Honduras 3
JO - Giordania 3
KE - Kenya 3
PE - Perù 3
PH - Filippine 3
PY - Paraguay 3
RO - Romania 3
UZ - Uzbekistan 3
VE - Venezuela 3
AL - Albania 2
BE - Belgio 2
BG - Bulgaria 2
BW - Botswana 2
BY - Bielorussia 2
GE - Georgia 2
IL - Israele 2
JM - Giamaica 2
KH - Cambogia 2
KZ - Kazakistan 2
MW - Malawi 2
NZ - Nuova Zelanda 2
TN - Tunisia 2
UY - Uruguay 2
AM - Armenia 1
BA - Bosnia-Erzegovina 1
BJ - Benin 1
CD - Congo 1
CI - Costa d'Avorio 1
CR - Costa Rica 1
DO - Repubblica Dominicana 1
DZ - Algeria 1
ET - Etiopia 1
HU - Ungheria 1
KG - Kirghizistan 1
LV - Lettonia 1
MY - Malesia 1
NP - Nepal 1
OM - Oman 1
PA - Panama 1
PS - Palestinian Territory 1
RS - Serbia 1
SA - Arabia Saudita 1
SD - Sudan 1
SO - Somalia 1
TT - Trinidad e Tobago 1
XK - ???statistics.table.value.countryCode.XK??? 1
ZW - Zimbabwe 1
Totale 7.966
Città #
Hefei 1.074
Santa Clara 941
Singapore 840
Hong Kong 535
Ashburn 231
Seoul 214
London 195
Beijing 102
Helsinki 81
Los Angeles 81
Ho Chi Minh City 65
Kent 59
The Dalles 55
Chicago 53
Hanoi 51
Buffalo 50
Munich 47
Moscow 46
Milan 43
Latina 40
Rome 33
Salt Lake City 33
Dallas 31
Shanghai 30
São Paulo 28
Falkenstein 25
Tokyo 24
Redondo Beach 22
Seattle 22
Amsterdam 19
New York 19
Dublin 17
Elk Grove Village 16
Columbus 15
Frankfurt am Main 15
Offlaga 15
Rio de Janeiro 15
Tampa 14
Jakarta 13
Modena 13
Phoenix 13
Fairfield 12
Verona 12
Brasília 11
Chandler 11
Mexico City 11
Southend 10
Belo Horizonte 9
Chiswick 9
Hillsboro 9
Houston 9
Turku 9
Washington 9
Assago 8
Islington 8
Reggio Emilia 8
Warsaw 8
Wilmington 8
Woodbridge 8
Atlanta 7
Bologna 7
Cagliari 7
Charlotte 7
Council Bluffs 7
Curitiba 7
Da Nang 7
Hangzhou 7
Hounslow 7
Lancaster 7
Boston 6
Brno 6
Brooklyn 6
Changsha 6
Izmir 6
Parma 6
São Bernardo do Campo 6
Ann Arbor 5
Berlin 5
Chennai 5
Detroit 5
Dhaka 5
Genoa 5
Guangzhou 5
Haiphong 5
Jersey City 5
Kilburn 5
Kunming 5
Lahore 5
Manaus 5
Montreal 5
Nonthaburi 5
Paris 5
Philadelphia 5
Sterling 5
Stockholm 5
Vienna 5
Anápolis 4
Biên Hòa 4
Campinas 4
Fort Lauderdale 4
Totale 5.632
Nome #
EnvyDepth: an interface for recovering local natural illumination from environment maps 184
Neural reflectance transformation imaging 143
AppGen: Interactive Material Modeling from a Single Image 139
BoolSurf: Boolean Operations on Surfaces 133
b/Surf: Interactive Bzier Splines on Surface Meshes 127
Bi-Scale Appearance Fabrication 127
Enforcing Energy Preservation in Microfacet Models 127
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 123
Printing Spatially-Varying Reflectance 122
pOp: Parameter Optimization of Differentiable Vector Patterns 121
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 116
AppProp: All-Pairs Appearance-Space Edit Propagation 116
NodeGit: Diffing and Merging Node Graphs 116
3DFlow: continuous summarization of mesh editing workflows 115
Direct-to-indirect transfer for cinematic relighting 112
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 112
Grammar-based procedural animations for motion graphics 110
SceneGit: a practical system for diffing and merging 3D environments 109
cSculpt: a system for collaborative sculpting 108
Interactive and Robust Mesh Booleans 105
Backhoe, a Packet Trace and Log Browser 101
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 101
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 101
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 101
A User Interface for Interactive Cinematic Shadow Design 100
AppWand: Editing Measured Materials using Appearance-Driven Optimization 99
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 99
How Do People Edit Light Fields? 99
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 98
pEt: Direct Manipulation of Differentiable Vector Patterns 97
Cinematic Lighting 95
gTangle: a grammar for the procedural generation of tangle patterns 95
Yocto/GL: a data-oriented library for physically-based graphics 95
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 94
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 93
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 93
FloralSurf: Space-Filling Geodesic Ornaments 92
Shadow Map Antialiasing 91
Toward evaluating material design interface paradigms for novice users 91
envyLight: an interface for editing natural illumination 91
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 90
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 89
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 89
Fabricating spatially-varying subsurface scattering 88
PAVEL: Decorative Patterns with Packed Volumetric Elements 88
Texture retrieval in the wild through detection-based attributes 88
MeshFlow: Interactive visualization of mesh construction sequences 87
Numerical approximations for energy preserving microfacet models 87
Tensor Clustering for Rendering Many-Light Animations 86
Lighting with paint 86
GReTA -- A novel global and recursive tracking algorithm in three dimensions 85
Ishair: Importance sampling for hair scattering 85
A Psychophysically-Based Model of Surface Gloss Perception 85
AppIm: Linear Spaces for Image-based Appearance Editing 85
Interactive Global Illumination in Dynamic Scenes 84
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 83
Visibility Editing For All-Frequency Shadow Design 83
Eye tracking and online search: Lessons learned and challenges ahead 83
sLayer: a System for Multi-Layered Material Sculpting 82
State of the art in artistic editing of appearance, lighting and material 82
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 82
User-configurable automatic shader simplification 81
State of the Art in Artistic Editing of Appearance, Lighting, and Material 81
Direct Manipulation of Procedural Implicit Surfaces 80
Reconstruction and thermal stability of cubic SiC(001) surfaces 79
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 79
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 79
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 78
Frequency and structure of long distance scholarly collaborations in a physics community 78
Perceptually-driven decision theory for interactive realistic rendering 78
Scalable partitioning for parallel position based dynamics 77
Matrix Row-Column Sampling for the Many-Light Problem 76
Towards a Massively Parallel Solver for Position Based Dynamics 76
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 75
Reconstruction and thermal stability of cubic SiC(001) surfaces 74
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 73
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 72
MeshHisto: collaborative modeling by sharing and retargeting editing histories 71
Printing spatially-varying reflectance for reproducing HDR images 67
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 66
Jigsaw Image Mosaics 65
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 62
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction 59
Texel-Att: representing and classifying element-based textures by attributes 57
User Controllable Color Transfer 55
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions 53
Interactive Cinematic Relighting with Global Illumination 49
Interactive Optimization of Scaffolded Procedural Patterns 30
Totale 8.058
Categoria #
all - tutte 48.816
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 48.816


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202113 0 0 0 0 0 2 2 3 0 2 1 3
2021/202220 0 4 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/20253.934 162 32 115 183 755 652 343 132 274 123 513 650
2025/20263.143 562 431 785 574 675 116 0 0 0 0 0 0
Totale 8.058