More and more people watch TV with a second device in the nearby. They use it for many different reasons: to play, to search for something, to interact with other people, etc. As a result, their visual attention is often turned to the second screen, especially during commercials. This scenario scares broadcasters, as they fear losing the advertisers' investment. Therefore, it is necessary to improve the engagement between viewers and commercials. Both broadcasters and advertisers are trying to identify the right approach, but an effective solution has yet to be found. In this paper, we propose to use the gamification approach to increase the engagement between viewers and commercials. Our idea is to modify the visual layout of commercial breaks by introducing game elements (i.e., a quiz with simple questions related to some selected commercials). Through an experimental assessment, we evaluated the effectiveness of our proposal and the results show that not only the viewers enjoyed playing the quiz-based game, but also show that the engagement between viewers and commercials improved considerably (i.e., from 30% to 70%).

TV commercials: Improving viewers engagement through gamification and second screen / De Michele, Roberta; Furini, Marco. - (2017), pp. 128-133. ( 2017 IEEE Symposium on Computers and Communications, ISCC 2017 Heraklion, Grecia 2017) [10.1109/ISCC.2017.8024517].

TV commercials: Improving viewers engagement through gamification and second screen

De Michele, Roberta;Furini, Marco
2017

Abstract

More and more people watch TV with a second device in the nearby. They use it for many different reasons: to play, to search for something, to interact with other people, etc. As a result, their visual attention is often turned to the second screen, especially during commercials. This scenario scares broadcasters, as they fear losing the advertisers' investment. Therefore, it is necessary to improve the engagement between viewers and commercials. Both broadcasters and advertisers are trying to identify the right approach, but an effective solution has yet to be found. In this paper, we propose to use the gamification approach to increase the engagement between viewers and commercials. Our idea is to modify the visual layout of commercial breaks by introducing game elements (i.e., a quiz with simple questions related to some selected commercials). Through an experimental assessment, we evaluated the effectiveness of our proposal and the results show that not only the viewers enjoyed playing the quiz-based game, but also show that the engagement between viewers and commercials improved considerably (i.e., from 30% to 70%).
2017
lug-2017
no
Inglese
2017 IEEE Symposium on Computers and Communications, ISCC 2017
Heraklion, Grecia
2017
Proceedings - IEEE Symposium on Computers and Communications
128
133
9781538616291
Institute of Electrical and Electronics Engineers Inc.
STATI UNITI D'AMERICA
345 E 47TH ST, NEW YORK, NY 10017 USA
Internazionale
Contributo
Engagement; Gamification; Second Screen; TV Commercials; Software; Signal Processing; Mathematics (all); Computer Science Applications1707 Computer Vision and Pattern Recognition; Computer Networks and Communications
De Michele, Roberta; Furini, Marco
Atti di CONVEGNO::Relazione in Atti di Convegno
273
2
TV commercials: Improving viewers engagement through gamification and second screen / De Michele, Roberta; Furini, Marco. - (2017), pp. 128-133. ( 2017 IEEE Symposium on Computers and Communications, ISCC 2017 Heraklion, Grecia 2017) [10.1109/ISCC.2017.8024517].
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info:eu-repo/semantics/conferenceObject
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1147558
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