The paper explores the potentialities of virtual reality (VR) to improve the learning process of mechanical product design. It is focused on the definition of a proper experimental VR-based set-up whose performance matches mechanical design learning purposes, such as assemblability and tolerances prescription. The method consists of two main activities: VR technologies benchmarking based on sensory feedback and evaluation of how VR tools impact on learning curves. In order to quantify the performance of the technol- ogy, an experimental protocol is defined and an testing plan is set. Evaluation parameters are divided into performance and usability metrics to distinguish between the cognitive and technical aspects of the learning process. The experi- mental VR-based set up is tested on students in mechanical engineering through the application of the protocol.
Benchmarking of Virtual Reality performance in mechanics education / Mengoni, M.; Germani, M.; Peruzzini, Margherita. - In: INTERNATIONAL JOURNAL ON INTERACTIVE DESIGN AND MANUFACTURING. - ISSN 1955-2513. - ELETTRONICO. - 5 (2)(2011), pp. 103-117.
Data di pubblicazione: | 2011 |
Titolo: | Benchmarking of Virtual Reality performance in mechanics education |
Autore/i: | Mengoni, M.; Germani, M.; Peruzzini, Margherita |
Autore/i UNIMORE: | |
Digital Object Identifier (DOI): | http://dx.doi.org/10.1007/s12008-011-0119-7 |
Rivista: | |
Volume: | 5 (2) |
Pagina iniziale: | 103 |
Pagina finale: | 117 |
Codice identificativo Scopus: | 2-s2.0-80955180057 |
Citazione: | Benchmarking of Virtual Reality performance in mechanics education / Mengoni, M.; Germani, M.; Peruzzini, Margherita. - In: INTERNATIONAL JOURNAL ON INTERACTIVE DESIGN AND MANUFACTURING. - ISSN 1955-2513. - ELETTRONICO. - 5 (2)(2011), pp. 103-117. |
Tipologia | Articolo su rivista |
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