Personal, Local and Global Identity Games: (Re)mediated modelling of transworld “glocal” identities in an “open” worldPremise: Is it conceivable for “us” to actually be “here, there and everywhere” at one and the same time?In the 1960’s the Beatles sang: “here, there, everywhere […] changing my life with a wave of her hand”, to express (we presume) the power of (romantic) love to profoundly change one’s sense of self in different ways and situations, and thus, too, the course of one’s life in the future. In this paper I shall examine, from a combined process philosophy and cultural semotic perspective, how our fundamental sense of self – our own “personal identities” if we will, are developing what I shall refer to as “glocal”, or transworld, characteristics. One possible reason for this are day to day encounters with (re)mediated past, present and future possible (or impossible) fictional worlds that derive from cultures other than our own, evoking a sense of a globalising “world culture”, actualised in new communication and information technologies, mass migration processes, and last but not least, destabilising and sometimes conflictual effects of material, economic and other, growth processes.The desire and ability of individuals, communities, enterprises and other private and public cultural institutions to engage – face to face and “at a distance” – in transcultural, transmedia gameplay activities is seen as an important presupposition for the development of, “healthy”, balanced, transworld glocal identities.Transmedia, transcultural gameplay activities involve mediated practices of intercultural and interpersonal pragmatic norm system negotiation as we evaluate and weigh against one another, experiences of controversial/conflictual past, present and future possible worlds we might have lived in, might live in, or might come to live in, in relation to experiences of past, present and future actual worlds we believe we have lived in, do live in or will come to live in.

Bridging Local and Global Gameplay Through Identity Games. Transworld Glocal Identities in a Globalising World / Coppock, Patrick John. - In: CHINESE SEMIOTIC STUDIES. - ISSN 2198-9613. - STAMPA. - 2:1(2009), pp. 285-301. [10.1515/css-2009-0128]

Bridging Local and Global Gameplay Through Identity Games. Transworld Glocal Identities in a Globalising World.

COPPOCK, Patrick John
2009

Abstract

Personal, Local and Global Identity Games: (Re)mediated modelling of transworld “glocal” identities in an “open” worldPremise: Is it conceivable for “us” to actually be “here, there and everywhere” at one and the same time?In the 1960’s the Beatles sang: “here, there, everywhere […] changing my life with a wave of her hand”, to express (we presume) the power of (romantic) love to profoundly change one’s sense of self in different ways and situations, and thus, too, the course of one’s life in the future. In this paper I shall examine, from a combined process philosophy and cultural semotic perspective, how our fundamental sense of self – our own “personal identities” if we will, are developing what I shall refer to as “glocal”, or transworld, characteristics. One possible reason for this are day to day encounters with (re)mediated past, present and future possible (or impossible) fictional worlds that derive from cultures other than our own, evoking a sense of a globalising “world culture”, actualised in new communication and information technologies, mass migration processes, and last but not least, destabilising and sometimes conflictual effects of material, economic and other, growth processes.The desire and ability of individuals, communities, enterprises and other private and public cultural institutions to engage – face to face and “at a distance” – in transcultural, transmedia gameplay activities is seen as an important presupposition for the development of, “healthy”, balanced, transworld glocal identities.Transmedia, transcultural gameplay activities involve mediated practices of intercultural and interpersonal pragmatic norm system negotiation as we evaluate and weigh against one another, experiences of controversial/conflictual past, present and future possible worlds we might have lived in, might live in, or might come to live in, in relation to experiences of past, present and future actual worlds we believe we have lived in, do live in or will come to live in.
2
1
285
301
Bridging Local and Global Gameplay Through Identity Games. Transworld Glocal Identities in a Globalising World / Coppock, Patrick John. - In: CHINESE SEMIOTIC STUDIES. - ISSN 2198-9613. - STAMPA. - 2:1(2009), pp. 285-301. [10.1515/css-2009-0128]
Coppock, Patrick John
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

Caricamento pubblicazioni consigliate

Licenza Creative Commons
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris

Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11380/713685
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 2
  • ???jsp.display-item.citation.isi??? ND
social impact