This paper focuses on the problem of orchestrating the movements of bot agents in the videogame Quake 3 Arena. Since the specific patterns of movement that one may wish to enforce may be various, and serve different purposes (have bots meet somewhere, move in formation, or surrounding human players), a general and flexible approach is required. In this paper we discuss how the Co-Fields coordination model can be effectively exploited to this purpose. The key idea in Co-Fields is to model the agents' environment by means of application-specific computational force fields, leading agents' activities to a globally coordinated and adaptive motion behavior. The Co-Fields model is described both in general terms and in the specific Quake 3 Arena implementation, and several application examples are presented to clarify it. Also, the paper outlines the general applicability of the approach besides the Quake scenario and in areas such as mobile computing and mobile robots.

Motion coordination in the Quake 3 Arena environment: A field-based approach / Mamei, Marco; Zambonelli, Franco. - STAMPA. - 3374:(2005), pp. 264-278. ( First International Workshop on Environments for Multi-Agent Systems New York, NY, usa JUL 19, 2004) [10.1007/978-3-540-32259-7_14].

Motion coordination in the Quake 3 Arena environment: A field-based approach

MAMEI, Marco;ZAMBONELLI, Franco
2005

Abstract

This paper focuses on the problem of orchestrating the movements of bot agents in the videogame Quake 3 Arena. Since the specific patterns of movement that one may wish to enforce may be various, and serve different purposes (have bots meet somewhere, move in formation, or surrounding human players), a general and flexible approach is required. In this paper we discuss how the Co-Fields coordination model can be effectively exploited to this purpose. The key idea in Co-Fields is to model the agents' environment by means of application-specific computational force fields, leading agents' activities to a globally coordinated and adaptive motion behavior. The Co-Fields model is described both in general terms and in the specific Quake 3 Arena implementation, and several application examples are presented to clarify it. Also, the paper outlines the general applicability of the approach besides the Quake scenario and in areas such as mobile computing and mobile robots.
2005
Inglese
First International Workshop on Environments for Multi-Agent Systems
New York, NY, usa
JUL 19, 2004
ENVIRONMENTS FOR MULTI-AGENT SYSTEMS
3374
264
278
3-540-24575-8
SPRINGER-VERLAG BERLIN
GERMANIA
BERLIN
coordination; field; multiagent systems
Mamei, Marco; Zambonelli, Franco
Atti di CONVEGNO::Relazione in Atti di Convegno
273
2
Motion coordination in the Quake 3 Arena environment: A field-based approach / Mamei, Marco; Zambonelli, Franco. - STAMPA. - 3374:(2005), pp. 264-278. ( First International Workshop on Environments for Multi-Agent Systems New York, NY, usa JUL 19, 2004) [10.1007/978-3-540-32259-7_14].
none
info:eu-repo/semantics/conferenceObject
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

Licenza Creative Commons
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/3680
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 13
  • ???jsp.display-item.citation.isi??? 8
social impact