We present a novel teamwork model based on rogaining that since 2018 we have successfully applied in several events of our University. Our model, named Slow Rogaining, exploits gamification principles in order to engage participants, divided in teams, in a rogaine built on top of compelling activities related to computer science. The term slow (inspired by the slow food philosophy) is used to emphasize the difference with standard outdoor rogaines. Indeed, Slow Rogaining is mainly designed as an indoor navigational activity with a limited time duration (3-4 hours). In the paper, we provide a multi-layer analysis of our model in terms of soft skill development for participants and mentors, orienteering goals, computer science disciplinary teaching goals. We will also discuss the benefits of introducing a technology support activities developed according to this model both in practice (on the field) and in theory (in the design phase).
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education / Delzanno, G; Guerrini, G; Mascardi, V; Gelati, L; Petito, V; Vitali, F; Ferrando, A; Ancona, D; Chessa, M; Noceti, N; Odone, F. - (2020), pp. 119-126. (Intervento presentato al convegno 28th ACM International Conference on User Modeling, Adaptation, and Personalization, UMAP 2020 tenutosi a ita nel 2020) [10.1145/3386392.3399310].
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education
Ferrando A;
2020
Abstract
We present a novel teamwork model based on rogaining that since 2018 we have successfully applied in several events of our University. Our model, named Slow Rogaining, exploits gamification principles in order to engage participants, divided in teams, in a rogaine built on top of compelling activities related to computer science. The term slow (inspired by the slow food philosophy) is used to emphasize the difference with standard outdoor rogaines. Indeed, Slow Rogaining is mainly designed as an indoor navigational activity with a limited time duration (3-4 hours). In the paper, we provide a multi-layer analysis of our model in terms of soft skill development for participants and mentors, orienteering goals, computer science disciplinary teaching goals. We will also discuss the benefits of introducing a technology support activities developed according to this model both in practice (on the field) and in theory (in the design phase).File | Dimensione | Formato | |
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