This paper describes the design of an implemented software system intended to accomplish a specific natural language processing task. The targeted task is a challenge of the Evaluation Campaign of Natural Language Processing and Speech Tools for Italian proposed in 2020. The challenge is to design and implement an artificial player for the closing game of a popular Italian television show. Given five words, the goal of the player is to find a word related to, but also different from, the given words. The design of the proposed artificial player is discussed by presenting the dataset used to acquire sufficient linguistic knowledge and by briefly describing the algorithm used to play the game. A preliminary experimental evaluation of the artificial player is also discussed.

On the Design of an Artificial Player for a Popular Word Game / Coffrini, A.; Monica, S.; Bergenti, F.. - 3002:(2021), pp. 122-132. (Intervento presentato al convegno 36th Italian Conference on Computational Logic, CILC 2021 tenutosi a ita nel 2021).

On the Design of an Artificial Player for a Popular Word Game

Monica S.;Bergenti F.
2021

Abstract

This paper describes the design of an implemented software system intended to accomplish a specific natural language processing task. The targeted task is a challenge of the Evaluation Campaign of Natural Language Processing and Speech Tools for Italian proposed in 2020. The challenge is to design and implement an artificial player for the closing game of a popular Italian television show. Given five words, the goal of the player is to find a word related to, but also different from, the given words. The design of the proposed artificial player is discussed by presenting the dataset used to acquire sufficient linguistic knowledge and by briefly describing the algorithm used to play the game. A preliminary experimental evaluation of the artificial player is also discussed.
2021
36th Italian Conference on Computational Logic, CILC 2021
ita
2021
3002
122
132
Coffrini, A.; Monica, S.; Bergenti, F.
On the Design of an Artificial Player for a Popular Word Game / Coffrini, A.; Monica, S.; Bergenti, F.. - 3002:(2021), pp. 122-132. (Intervento presentato al convegno 36th Italian Conference on Computational Logic, CILC 2021 tenutosi a ita nel 2021).
File in questo prodotto:
File Dimensione Formato  
CILC2021_AC.pdf

Open access

Tipologia: Versione pubblicata dall'editore
Dimensione 1.33 MB
Formato Adobe PDF
1.33 MB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

Licenza Creative Commons
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1280693
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 1
  • ???jsp.display-item.citation.isi??? ND
social impact