This paper is focused on the central role of consumer in the companies’ value chain. In particular, digital consumer interaction could represent new opportunities for companies that can take advantage from the active role of the consumer in the creation of value. The contemporaneity of consumer and company roles in the value chain is gradually leading to a convergence of interests among parties. In fact, individuals and companies are increasingly connected through digital media and this allows a strong and constant exchange of inputs and outputs between parties, simultaneously before, during and after sale. Indeed, companies are enabled to promote, intermediate and intercept customer conversation, while, individuals are committed to the new social game and keeping companies under non-contractual observation. Through a netnographic analysis on 20 worldwide crowd-sourcing platforms, this study aims to explore the characteristics e-WOM (electronic-Word of Mouth) in individuals’ conversations. Results show that the digital consumer acts in three different roles during his/her interaction online: as Citizen in his/her social care of peers (Social Benefit), Customer in looking for the better shopping deal (Functional Benefit) and co-Creator in developing new ideas for companies (co-Creation). We find 7 main co-creation precesses performed by consumers, and among these, co-advertising has the highest level of consumer involvement. We identify a co-responsibility between companies and customers that confirms the convergence of interests between parties. Thus, we support the existence of the overlapping of dialogue and purchase that can generate a positive loop between company and individuals.
The value co-creation chain: the triple role of consumer / Pellegrini, Davide; De Canio, Francesca. - (2015), pp. 1538-1550. (Intervento presentato al convegno 8th Annual Conference of the EuroMed Academy of Business tenutosi a Verona nel September 16-18, 2015).
The value co-creation chain: the triple role of consumer.
De Canio, Francesca
2015
Abstract
This paper is focused on the central role of consumer in the companies’ value chain. In particular, digital consumer interaction could represent new opportunities for companies that can take advantage from the active role of the consumer in the creation of value. The contemporaneity of consumer and company roles in the value chain is gradually leading to a convergence of interests among parties. In fact, individuals and companies are increasingly connected through digital media and this allows a strong and constant exchange of inputs and outputs between parties, simultaneously before, during and after sale. Indeed, companies are enabled to promote, intermediate and intercept customer conversation, while, individuals are committed to the new social game and keeping companies under non-contractual observation. Through a netnographic analysis on 20 worldwide crowd-sourcing platforms, this study aims to explore the characteristics e-WOM (electronic-Word of Mouth) in individuals’ conversations. Results show that the digital consumer acts in three different roles during his/her interaction online: as Citizen in his/her social care of peers (Social Benefit), Customer in looking for the better shopping deal (Functional Benefit) and co-Creator in developing new ideas for companies (co-Creation). We find 7 main co-creation precesses performed by consumers, and among these, co-advertising has the highest level of consumer involvement. We identify a co-responsibility between companies and customers that confirms the convergence of interests between parties. Thus, we support the existence of the overlapping of dialogue and purchase that can generate a positive loop between company and individuals.File | Dimensione | Formato | |
---|---|---|---|
2015 Euromed Pellegrini & De Canio.pdf
Open access
Tipologia:
Versione pubblicata dall'editore
Dimensione
8.92 MB
Formato
Adobe PDF
|
8.92 MB | Adobe PDF | Visualizza/Apri |
Pubblicazioni consigliate
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris