The seminar was composed of workshops and tutorials on head-mounted eye tracking, egocentric vision, optics, and head-mounted displays. The seminar welcomed 30 academic and industry researchers from Europe, the US, and Asia with a diverse background, including wearable and ubiquitous computing, computer vision, developmental psychology, optics, and human-computer interaction. In contrast to several previous Dagstuhl seminars, we used an ignite talk format to reduce the time of talks to one half-day and to leave the rest of the week for hands-on sessions, group work, general discussions, and socialising. The key results of this seminar are 1) the identification of key research challenges and summaries of breakout groups on multimodal eyewear computing, egocentric vision, security and privacy issues, skill augmentation and task guidance, eyewear computing for gaming, as well as prototyping of VR applications, 2) a list of datasets and research tools for eyewear computing, 3) three small-scale datasets recorded during the seminar, 4) an article in ACM Interactions entitled “Eyewear Computers for Human-Computer Interaction”, as well as 5) two follow-up workshops on “Egocentric Perception, Interaction, and Computing” at the European Conference on Computer Vision (ECCV) as well as “Eyewear Computing” at the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp).

Eyewear Computing – Augmenting the Human with Head-Mounted Wearable Assistants / Cucchiara, Rita; Bulling, Andreas; Kunze, Kai; Rehg, James. - (2016).

Eyewear Computing – Augmenting the Human with Head-Mounted Wearable Assistants

CUCCHIARA, Rita;Rehg, James
2016

Abstract

The seminar was composed of workshops and tutorials on head-mounted eye tracking, egocentric vision, optics, and head-mounted displays. The seminar welcomed 30 academic and industry researchers from Europe, the US, and Asia with a diverse background, including wearable and ubiquitous computing, computer vision, developmental psychology, optics, and human-computer interaction. In contrast to several previous Dagstuhl seminars, we used an ignite talk format to reduce the time of talks to one half-day and to leave the rest of the week for hands-on sessions, group work, general discussions, and socialising. The key results of this seminar are 1) the identification of key research challenges and summaries of breakout groups on multimodal eyewear computing, egocentric vision, security and privacy issues, skill augmentation and task guidance, eyewear computing for gaming, as well as prototyping of VR applications, 2) a list of datasets and research tools for eyewear computing, 3) three small-scale datasets recorded during the seminar, 4) an article in ACM Interactions entitled “Eyewear Computers for Human-Computer Interaction”, as well as 5) two follow-up workshops on “Egocentric Perception, Interaction, and Computing” at the European Conference on Computer Vision (ECCV) as well as “Eyewear Computing” at the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp).
2016
Report of Dagstuhl Seminar
Report of Dagstuhl Seminar
Eyewear Computing – Augmenting the Human with Head-Mounted Wearable Assistants / Cucchiara, Rita; Bulling, Andreas; Kunze, Kai; Rehg, James. - (2016).
Cucchiara, Rita; Bulling, Andreas; Kunze, Kai; Rehg, James
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1103866
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