Virtual Reality systems can evermore impact on the quality of collaboration design processes. In the present work is defined a structured method to classify, qualify and select VR-based tools for supporting co- design activities by adopting a set of benchmarking metrics. Attention is focused on the collaboration scopes and requirements, participants’ behavior and exploited interaction modalities. The method has been applied to synchronous and remote collaboration that actually represents the most critical communication form in industry. Three different types of collaborative VR tools have been investigated and compared. Experimental results highlight how the proposed method is able to identify the main collaboration requirements by selecting the most proper supporting technology and show also the contribution to collaboration success.

Method for evaluating VR-based tools for collaborative design / Germani, M; Mengoni, M; Peruzzini, Margherita. - STAMPA. - 1:(2010), pp. 405-417. ((Intervento presentato al convegno 17th ISPE International Conference on Concurrent Engineering tenutosi a Cracow, Poland nel 6-10 September [10.1007/978-0-85729-024-3].

Method for evaluating VR-based tools for collaborative design

PERUZZINI, MARGHERITA
2010-01-01

Abstract

Virtual Reality systems can evermore impact on the quality of collaboration design processes. In the present work is defined a structured method to classify, qualify and select VR-based tools for supporting co- design activities by adopting a set of benchmarking metrics. Attention is focused on the collaboration scopes and requirements, participants’ behavior and exploited interaction modalities. The method has been applied to synchronous and remote collaboration that actually represents the most critical communication form in industry. Three different types of collaborative VR tools have been investigated and compared. Experimental results highlight how the proposed method is able to identify the main collaboration requirements by selecting the most proper supporting technology and show also the contribution to collaboration success.
17th ISPE International Conference on Concurrent Engineering
Cracow, Poland
6-10 September
1
405
417
Germani, M; Mengoni, M; Peruzzini, Margherita
Method for evaluating VR-based tools for collaborative design / Germani, M; Mengoni, M; Peruzzini, Margherita. - STAMPA. - 1:(2010), pp. 405-417. ((Intervento presentato al convegno 17th ISPE International Conference on Concurrent Engineering tenutosi a Cracow, Poland nel 6-10 September [10.1007/978-0-85729-024-3].
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

Licenza Creative Commons
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1068199
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 1
social impact