One of the most significant challenge of Virtual Reality (VR) in industry is to support the interaction with product models while enhancing the collaborative product development (CPD) by improving team working in the extended enterprise. The process success highly depends on how information flows and which representational means and supporting environments are adopted. This paper explores the impact of VR applications on collaboration focusing on co-design requirements, participants behavior and exploited interaction modalities. A benchmarking method is defined to select the proper co-design virtual environment for specific forms of collaboration carried out in different time-space domains. It adopts protocol analysis techniques to objectify both practical and cognitive human factors and it applies Quality Functional Deployment (QFD) matrices to correlate collaboration requirements and tools functionalities. Experimental tests have been carried out on synchronous and remote co-design activities, where VR tools have been poorly exploited. Achieved results highlight main limitations and strengths of the analysed technologies, addressing future developments in collaborative virtual environments.

A benchmarking method to investigate co-design virtual environments for enhancing industrial collaboration / Peruzzini, Margherita; Mengoni, M; Germani, M.. - ELETTRONICO. - (2010), pp. 87-99. (Intervento presentato al convegno ASME 2010 World Conference on Innovative Virtual Reality, WINVR 2010 tenutosi a Ames, IA, usa nel 12-14 May 2010) [10.1115/WINVR2010-3742].

A benchmarking method to investigate co-design virtual environments for enhancing industrial collaboration

PERUZZINI, MARGHERITA;
2010

Abstract

One of the most significant challenge of Virtual Reality (VR) in industry is to support the interaction with product models while enhancing the collaborative product development (CPD) by improving team working in the extended enterprise. The process success highly depends on how information flows and which representational means and supporting environments are adopted. This paper explores the impact of VR applications on collaboration focusing on co-design requirements, participants behavior and exploited interaction modalities. A benchmarking method is defined to select the proper co-design virtual environment for specific forms of collaboration carried out in different time-space domains. It adopts protocol analysis techniques to objectify both practical and cognitive human factors and it applies Quality Functional Deployment (QFD) matrices to correlate collaboration requirements and tools functionalities. Experimental tests have been carried out on synchronous and remote co-design activities, where VR tools have been poorly exploited. Achieved results highlight main limitations and strengths of the analysed technologies, addressing future developments in collaborative virtual environments.
2010
ASME 2010 World Conference on Innovative Virtual Reality, WINVR 2010
Ames, IA, usa
12-14 May 2010
87
99
Peruzzini, Margherita; Mengoni, M; Germani, M.
A benchmarking method to investigate co-design virtual environments for enhancing industrial collaboration / Peruzzini, Margherita; Mengoni, M; Germani, M.. - ELETTRONICO. - (2010), pp. 87-99. (Intervento presentato al convegno ASME 2010 World Conference on Innovative Virtual Reality, WINVR 2010 tenutosi a Ames, IA, usa nel 12-14 May 2010) [10.1115/WINVR2010-3742].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1068196
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