The current mobile gaming market is filled with the so-called casual games. Simple and easy, these games are well suited for devices with limited resources and for people who play games now and then. This is why Tetris and Pac-man are among the best sellers games of several mobile games charts. In this paper we analyze current developing platforms, networking technologies, delivery models and game characteristics of the current mobile gaming scenario, in order to identify directions that will lead to the near future of the mobile gaming scenario.

Mobile Games: What to Expect in the Near Future / Furini, Marco. - STAMPA. - (2007), pp. 93-95. (Intervento presentato al convegno GAMEON Conference tenutosi a Bologna nel 20-22 November 2007).

Mobile Games: What to Expect in the Near Future

FURINI, Marco
2007

Abstract

The current mobile gaming market is filled with the so-called casual games. Simple and easy, these games are well suited for devices with limited resources and for people who play games now and then. This is why Tetris and Pac-man are among the best sellers games of several mobile games charts. In this paper we analyze current developing platforms, networking technologies, delivery models and game characteristics of the current mobile gaming scenario, in order to identify directions that will lead to the near future of the mobile gaming scenario.
2007
GAMEON Conference
Bologna
20-22 November 2007
93
95
Furini, Marco
Mobile Games: What to Expect in the Near Future / Furini, Marco. - STAMPA. - (2007), pp. 93-95. (Intervento presentato al convegno GAMEON Conference tenutosi a Bologna nel 20-22 November 2007).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/618142
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