Simple and easy to play casual games are flooding the mobile gaming market and are best-sellers in the mobile game chart of several cellphone network operators. Videogames developed in 80s are very popular in the current mobile scenario. These games don't require several system resources and hence they are well suited for the limited system resources of current cellphones. In this paper we focus on a genre that was very popular in the past, but is not receiving much attention today: the adventure games. These games are proper for the current mobile scenario as they require very little system resources. We propose a software architecture to potentially transform an audio mobile device into an adventure games console. The adventure game is described through MPEG7 and is embedded into a 3GP file. Our approach ensures interoperability, transparency, lightness and security. The simplicity of our approach along with the large availability of audio devices may bring new life to adventure games, which can become an exciting game genre also for today's users.

On Bringing Adventure Games into the Mobile Gaming Scenario / Furini, Marco. - STAMPA. - (2006), pp. 86-90. (Intervento presentato al convegno GAMEON Conference tenutosi a Braunschweig, Germany nel 29 Nov 1 Dec 2006).

On Bringing Adventure Games into the Mobile Gaming Scenario

FURINI, Marco
2006

Abstract

Simple and easy to play casual games are flooding the mobile gaming market and are best-sellers in the mobile game chart of several cellphone network operators. Videogames developed in 80s are very popular in the current mobile scenario. These games don't require several system resources and hence they are well suited for the limited system resources of current cellphones. In this paper we focus on a genre that was very popular in the past, but is not receiving much attention today: the adventure games. These games are proper for the current mobile scenario as they require very little system resources. We propose a software architecture to potentially transform an audio mobile device into an adventure games console. The adventure game is described through MPEG7 and is embedded into a 3GP file. Our approach ensures interoperability, transparency, lightness and security. The simplicity of our approach along with the large availability of audio devices may bring new life to adventure games, which can become an exciting game genre also for today's users.
2006
GAMEON Conference
Braunschweig, Germany
29 Nov 1 Dec 2006
86
90
Furini, Marco
On Bringing Adventure Games into the Mobile Gaming Scenario / Furini, Marco. - STAMPA. - (2006), pp. 86-90. (Intervento presentato al convegno GAMEON Conference tenutosi a Braunschweig, Germany nel 29 Nov 1 Dec 2006).
File in questo prodotto:
File Dimensione Formato  
gameon2007.pdf

Accesso riservato

Descrizione: Articolo principale, versione dopo referaggio.
Tipologia: Versione dell'autore revisionata e accettata per la pubblicazione
Dimensione 180.14 kB
Formato Adobe PDF
180.14 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

Licenza Creative Commons
I metadati presenti in IRIS UNIMORE sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono rilasciati con licenza Attribuzione 4.0 Internazionale (CC BY 4.0), salvo diversa indicazione.
In caso di violazione di copyright, contattare Supporto Iris

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/618137
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 1
  • ???jsp.display-item.citation.isi??? 0
social impact