In last twenty years, interest in Serious Games has continuously raised, especially thanks to the technological improvement in computer science and virtual laboratories. A common objective of these games is to enhance practical skills of users by simulating realistic universes in which players could operate and learn. We present a study on the application of a Serious Game in an Operations Management course at the University of Parma. The game is designed as a web-based application replicating a realistic universe in which different e-bike producing companies compete, having a limited number of suppliers and customers. Each company is composed by different students, playing different roles within the company, and collaborating in order to take company strategical decisions. A KPI system has been implemented in order to best evaluate students' work during the game sessions. Also, a post-test has been submitted to students to better understand the perceptions they had towards the game. At the end of the courses, students received their final evaluation in Operations Management. The present paper has the objective to analyse (i) KPIs, (ii) game session duration, and (iii) post-test results, and look for a connection between the data analysed and the final evaluation gave to each student.

On the use of Serious Games in Operations Management: an investigation on connections between students' game performance and final evaluation / Esposito, G., Galli, M., Mezzogori, D., Reverberi, D., Romagnoli, G.. - In: ...SUMMER SCHOOL FRANCESCO TURCO. PROCEEDINGS. - ISSN 2283-8996. - (2022). (27th Summer School Francesco Turco, 2022 ita 08/09/2022).

On the use of Serious Games in Operations Management: an investigation on connections between students' game performance and final evaluation

Galli M.;Mezzogori D.;
2022

Abstract

In last twenty years, interest in Serious Games has continuously raised, especially thanks to the technological improvement in computer science and virtual laboratories. A common objective of these games is to enhance practical skills of users by simulating realistic universes in which players could operate and learn. We present a study on the application of a Serious Game in an Operations Management course at the University of Parma. The game is designed as a web-based application replicating a realistic universe in which different e-bike producing companies compete, having a limited number of suppliers and customers. Each company is composed by different students, playing different roles within the company, and collaborating in order to take company strategical decisions. A KPI system has been implemented in order to best evaluate students' work during the game sessions. Also, a post-test has been submitted to students to better understand the perceptions they had towards the game. At the end of the courses, students received their final evaluation in Operations Management. The present paper has the objective to analyse (i) KPIs, (ii) game session duration, and (iii) post-test results, and look for a connection between the data analysed and the final evaluation gave to each student.
2022
no
Inglese
27th Summer School Francesco Turco, 2022
ita
08/09/2022
Proceedings of the Summer School Francesco Turco
AIDI - Italian Association of Industrial Operations Professors
Game Based Learning; Operations Management; Serious Game; Supply Chain Management
Esposito, G.; Galli, M.; Mezzogori, D.; Reverberi, D.; Romagnoli, G.
Atti di CONVEGNO::Relazione in Atti di Convegno
273
5
On the use of Serious Games in Operations Management: an investigation on connections between students' game performance and final evaluation / Esposito, G., Galli, M., Mezzogori, D., Reverberi, D., Romagnoli, G.. - In: ...SUMMER SCHOOL FRANCESCO TURCO. PROCEEDINGS. - ISSN 2283-8996. - (2022). (27th Summer School Francesco Turco, 2022 ita 08/09/2022).
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info:eu-repo/semantics/conferenceObject
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1294720
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