The paper aims to underline that playing video games is a healthy activity at least for two reasons: it promotes meaningful learnings and fosters healthy lifestyles. The paper is a reflection on a possible didactic revolution where among digital technologies; video games are the principal instruments that are able to design healthy lifestyles in school settings. Scientific and academic research in the educational videogame field and their integration into didactic processes is very active and offers several challenges that school can’t ignore anymore. Video games in the didactic field represent one of the most concrete and innovative examples in redefining the educational syllabus in school systems. Video games also represent strategic teaching tools that allow to manage in a creative way even complex problems, such as health issues, as they stimulate understanding and encourage exploration.

Videogames e projetos didáticos na educação para a saúde / Dipace, Anna; Limone, Pierpaolo. - In: REVISTA TEMPOS E ESPACOS EM EDUCACAO. - ISSN 1983-6597. - 8:(2015), pp. 61-72. [10.20952/revtee.v8i17.4514]

Videogames e projetos didáticos na educação para a saúde

DIPACE, ANNA;
2015

Abstract

The paper aims to underline that playing video games is a healthy activity at least for two reasons: it promotes meaningful learnings and fosters healthy lifestyles. The paper is a reflection on a possible didactic revolution where among digital technologies; video games are the principal instruments that are able to design healthy lifestyles in school settings. Scientific and academic research in the educational videogame field and their integration into didactic processes is very active and offers several challenges that school can’t ignore anymore. Video games in the didactic field represent one of the most concrete and innovative examples in redefining the educational syllabus in school systems. Video games also represent strategic teaching tools that allow to manage in a creative way even complex problems, such as health issues, as they stimulate understanding and encourage exploration.
2015
8
61
72
Videogames e projetos didáticos na educação para a saúde / Dipace, Anna; Limone, Pierpaolo. - In: REVISTA TEMPOS E ESPACOS EM EDUCACAO. - ISSN 1983-6597. - 8:(2015), pp. 61-72. [10.20952/revtee.v8i17.4514]
Dipace, Anna; Limone, Pierpaolo
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1165615
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