Analysis of human-related aspects is fundamental to guarantee workers’ wellbeing, which directly limits errors and risks during task execution, increases productivity, and reduces cost [1]. In this context, virtual prototypes and Digital Human Models (DHMs) can be used to simulate and optimize human performances in advance, before the creation of the real machine, plant or facility. The research defines a human-centred methodology and advanced Virtual Reality (VR) technologies to support the design of ergonomic workstations. The methodology considers both physical and cognitive ergonomics and defines a proper set of metrics to assess human factors. The advanced virtual immersive environment creates highly realistic and interactive simulations where human performance can be anticipated and assessed from the early design stages. Experimentation is carried out on an industrial case study in pipe industry.

Human-centred design of ergonomic workstations on interactive digital mock-ups / Peruzzini, Margherita; Carassai, Stefano; Pellicciari, Marcello; Andrisano, Angelo Oreste. - (2017), pp. 1187-1195. (Intervento presentato al convegno International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing (JCM) tenutosi a Catania, ITALY nel SEP 14-16, 2016) [10.1007/978-3-319-45781-9_119].

Human-centred design of ergonomic workstations on interactive digital mock-ups

Peruzzini, Margherita
;
Carassai, Stefano;Pellicciari, Marcello;Andrisano, Angelo Oreste
2017

Abstract

Analysis of human-related aspects is fundamental to guarantee workers’ wellbeing, which directly limits errors and risks during task execution, increases productivity, and reduces cost [1]. In this context, virtual prototypes and Digital Human Models (DHMs) can be used to simulate and optimize human performances in advance, before the creation of the real machine, plant or facility. The research defines a human-centred methodology and advanced Virtual Reality (VR) technologies to support the design of ergonomic workstations. The methodology considers both physical and cognitive ergonomics and defines a proper set of metrics to assess human factors. The advanced virtual immersive environment creates highly realistic and interactive simulations where human performance can be anticipated and assessed from the early design stages. Experimentation is carried out on an industrial case study in pipe industry.
2017
ADVANCES ON MECHANICS, DESIGN ENGINEERING AND MANUFACTURING
978-3-319-45781-9
978-3-319-45780-2
SPRINGER-VERLAG BERLIN
Human-centred design of ergonomic workstations on interactive digital mock-ups / Peruzzini, Margherita; Carassai, Stefano; Pellicciari, Marcello; Andrisano, Angelo Oreste. - (2017), pp. 1187-1195. (Intervento presentato al convegno International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing (JCM) tenutosi a Catania, ITALY nel SEP 14-16, 2016) [10.1007/978-3-319-45781-9_119].
Peruzzini, Margherita; Carassai, Stefano; Pellicciari, Marcello; Andrisano, Angelo Oreste
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11380/1162322
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