Sfoglia per Rivista ACM TRANSACTIONS ON GRAPHICS
Matrix Row-Column Sampling for the Many-Light Problem
2007 M., Hašan; Pellacini, Fabio; K., Bala
MeshFlow: Interactive visualization of mesh construction sequences
2011 Jonathan D., Denning; William B., Kerr; Pellacini, Fabio
MeshGit: Diffing and Merging Meshes for Polygonal Modeling
2013 Jonathan D., Denning; Pellacini, Fabio
MeshHisto: collaborative modeling by sharing and retargeting editing histories
2015 Salvati, Gabriele; Santoni, Christian; Tibaldo, Valentina; Pellacini, Fabio
NodeGit: Diffing and Merging Node Graphs
2023 Rinaldi, Eduardo; Sforza, Davide; Pellacini, Fabio
PAVEL: Decorative Patterns with Packed Volumetric Elements
2022 Fanni, Filippo Andrea; Pellacini, Fabio; Scateni, Riccardo; Giachetti, Andrea
Perceptually-driven decision theory for interactive realistic rendering
2003 Reynald, Dumont; Pellacini, Fabio; James A., Ferwerda
Printing Spatially-Varying Reflectance
2009 W., Matusik; B., Ajdin; J., Gu; J., Lawrence; H. P., Lensch; Pellacini, Fabio; S., Rusinkiewicz
Printing spatially-varying reflectance for reproducing HDR images
2012 Dong, Yue; Tong, Xin; Pellacini, Fabio; Baining, Guo
SceneGit: a practical system for diffing and merging 3D environments
2019 Edoardo, Carra; Pellacini, Fabio
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
2023 Aizenman, A. M.; Koulieris, G. A.; Gibaldi, A.; Sehgal, V.; Levi, D. M.; Banks, M. S.
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering
2009 Y., Song; X., Tong; Pellacini, Fabio; P., Peers
Toward Evaluating Lighting Design Interface Paradigms for Novice Users
2009 W. B., Kerr; Pellacini, Fabio
Toward evaluating material design interface paradigms for novice users
2010 William B., Kerr; Pellacini, Fabio
User-configurable automatic shader simplification
2005 Pellacini, Fabio
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics
2016 Fratarcangeli, Marco; Tibaldo, Valentina; Pellacini, Fabio
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Matrix Row-Column Sampling for the Many-Light Problem | 1-gen-2007 | M., Hašan; Pellacini, Fabio; K., Bala | |
MeshFlow: Interactive visualization of mesh construction sequences | 1-gen-2011 | Jonathan D., Denning; William B., Kerr; Pellacini, Fabio | |
MeshGit: Diffing and Merging Meshes for Polygonal Modeling | 1-gen-2013 | Jonathan D., Denning; Pellacini, Fabio | |
MeshHisto: collaborative modeling by sharing and retargeting editing histories | 1-gen-2015 | Salvati, Gabriele; Santoni, Christian; Tibaldo, Valentina; Pellacini, Fabio | |
NodeGit: Diffing and Merging Node Graphs | 1-gen-2023 | Rinaldi, Eduardo; Sforza, Davide; Pellacini, Fabio | |
PAVEL: Decorative Patterns with Packed Volumetric Elements | 1-gen-2022 | Fanni, Filippo Andrea; Pellacini, Fabio; Scateni, Riccardo; Giachetti, Andrea | |
Perceptually-driven decision theory for interactive realistic rendering | 1-gen-2003 | Reynald, Dumont; Pellacini, Fabio; James A., Ferwerda | |
Printing Spatially-Varying Reflectance | 1-gen-2009 | W., Matusik; B., Ajdin; J., Gu; J., Lawrence; H. P., Lensch; Pellacini, Fabio; S., Rusinkiewicz | |
Printing spatially-varying reflectance for reproducing HDR images | 1-gen-2012 | Dong, Yue; Tong, Xin; Pellacini, Fabio; Baining, Guo | |
SceneGit: a practical system for diffing and merging 3D environments | 1-gen-2019 | Edoardo, Carra; Pellacini, Fabio | |
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design | 1-gen-2023 | Aizenman, A. M.; Koulieris, G. A.; Gibaldi, A.; Sehgal, V.; Levi, D. M.; Banks, M. S. | |
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering | 1-gen-2009 | Y., Song; X., Tong; Pellacini, Fabio; P., Peers | |
Toward Evaluating Lighting Design Interface Paradigms for Novice Users | 1-gen-2009 | W. B., Kerr; Pellacini, Fabio | |
Toward evaluating material design interface paradigms for novice users | 1-gen-2010 | William B., Kerr; Pellacini, Fabio | |
User-configurable automatic shader simplification | 1-gen-2005 | Pellacini, Fabio | |
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics | 1-gen-2016 | Fratarcangeli, Marco; Tibaldo, Valentina; Pellacini, Fabio |
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