Sfoglia per Rivista ACM TRANSACTIONS ON GRAPHICS
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces
2022 Nazzaro, Giacomo; Puppo, Enrico; Pellacini, Fabio
gTangle: a grammar for the procedural generation of tangle patterns
2016 Santoni, Christian; Pellacini, Fabio
How Do People Edit Light Fields?
2014 Adrian, Jarabo; Belen, Masia; Adrien, Bousseau; Pellacini, Fabio; Diego, Gutierrez
Interactive and Robust Mesh Booleans
2022 Cherchi, G; Pellacini, F; Attene, M; Livesu, M
Interactive Global Illumination in Dynamic Scenes
2002 Parag, Tole; Pellacini, Fabio; B., Walter; Donald P., Greenberg
Jigsaw Image Mosaics
2002 J., Kim; Pellacini, Fabio
Lighting with paint
2007 Pellacini, Fabio; F., Battaglia; R. K., Morley; A., Finkelstein
LightSlice: Matrix Slice Sampling for the Many-Lights Problem
2011 Jiawei, Ou; Pellacini, Fabio
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography
2005 Pellacini, Fabio; Kiril, Vidimce; Aaron, Lefohn; Alex, Mohr; Mark, Leone; John, Warren
Matrix Row-Column Sampling for the Many-Light Problem
2007 M., Hašan; Pellacini, Fabio; K., Bala
MeshFlow: Interactive visualization of mesh construction sequences
2011 Jonathan D., Denning; William B., Kerr; Pellacini, Fabio
MeshGit: Diffing and Merging Meshes for Polygonal Modeling
2013 Jonathan D., Denning; Pellacini, Fabio
MeshHisto: collaborative modeling by sharing and retargeting editing histories
2015 Salvati, Gabriele; Santoni, Christian; Tibaldo, Valentina; Pellacini, Fabio
NodeGit: Diffing and Merging Node Graphs
2023 Rinaldi, Eduardo; Sforza, Davide; Pellacini, Fabio
PAVEL: Decorative Patterns with Packed Volumetric Elements
2022 Fanni, Filippo Andrea; Pellacini, Fabio; Scateni, Riccardo; Giachetti, Andrea
Perceptually-driven decision theory for interactive realistic rendering
2003 Reynald, Dumont; Pellacini, Fabio; James A., Ferwerda
Printing Spatially-Varying Reflectance
2009 W., Matusik; B., Ajdin; J., Gu; J., Lawrence; H. P., Lensch; Pellacini, Fabio; S., Rusinkiewicz
Printing spatially-varying reflectance for reproducing HDR images
2012 Dong, Yue; Tong, Xin; Pellacini, Fabio; Baining, Guo
SceneGit: a practical system for diffing and merging 3D environments
2019 Edoardo, Carra; Pellacini, Fabio
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
2023 Aizenman, A. M.; Koulieris, G. A.; Gibaldi, A.; Sehgal, V.; Levi, D. M.; Banks, M. S.
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces | 1-gen-2022 | Nazzaro, Giacomo; Puppo, Enrico; Pellacini, Fabio | |
gTangle: a grammar for the procedural generation of tangle patterns | 1-gen-2016 | Santoni, Christian; Pellacini, Fabio | |
How Do People Edit Light Fields? | 1-gen-2014 | Adrian, Jarabo; Belen, Masia; Adrien, Bousseau; Pellacini, Fabio; Diego, Gutierrez | |
Interactive and Robust Mesh Booleans | 1-gen-2022 | Cherchi, G; Pellacini, F; Attene, M; Livesu, M | |
Interactive Global Illumination in Dynamic Scenes | 1-gen-2002 | Parag, Tole; Pellacini, Fabio; B., Walter; Donald P., Greenberg | |
Jigsaw Image Mosaics | 1-gen-2002 | J., Kim; Pellacini, Fabio | |
Lighting with paint | 1-gen-2007 | Pellacini, Fabio; F., Battaglia; R. K., Morley; A., Finkelstein | |
LightSlice: Matrix Slice Sampling for the Many-Lights Problem | 1-gen-2011 | Jiawei, Ou; Pellacini, Fabio | |
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography | 1-gen-2005 | Pellacini, Fabio; Kiril, Vidimce; Aaron, Lefohn; Alex, Mohr; Mark, Leone; John, Warren | |
Matrix Row-Column Sampling for the Many-Light Problem | 1-gen-2007 | M., Hašan; Pellacini, Fabio; K., Bala | |
MeshFlow: Interactive visualization of mesh construction sequences | 1-gen-2011 | Jonathan D., Denning; William B., Kerr; Pellacini, Fabio | |
MeshGit: Diffing and Merging Meshes for Polygonal Modeling | 1-gen-2013 | Jonathan D., Denning; Pellacini, Fabio | |
MeshHisto: collaborative modeling by sharing and retargeting editing histories | 1-gen-2015 | Salvati, Gabriele; Santoni, Christian; Tibaldo, Valentina; Pellacini, Fabio | |
NodeGit: Diffing and Merging Node Graphs | 1-gen-2023 | Rinaldi, Eduardo; Sforza, Davide; Pellacini, Fabio | |
PAVEL: Decorative Patterns with Packed Volumetric Elements | 1-gen-2022 | Fanni, Filippo Andrea; Pellacini, Fabio; Scateni, Riccardo; Giachetti, Andrea | |
Perceptually-driven decision theory for interactive realistic rendering | 1-gen-2003 | Reynald, Dumont; Pellacini, Fabio; James A., Ferwerda | |
Printing Spatially-Varying Reflectance | 1-gen-2009 | W., Matusik; B., Ajdin; J., Gu; J., Lawrence; H. P., Lensch; Pellacini, Fabio; S., Rusinkiewicz | |
Printing spatially-varying reflectance for reproducing HDR images | 1-gen-2012 | Dong, Yue; Tong, Xin; Pellacini, Fabio; Baining, Guo | |
SceneGit: a practical system for diffing and merging 3D environments | 1-gen-2019 | Edoardo, Carra; Pellacini, Fabio | |
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design | 1-gen-2023 | Aizenman, A. M.; Koulieris, G. A.; Gibaldi, A.; Sehgal, V.; Levi, D. M.; Banks, M. S. |
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