Sfoglia per Rivista
Perceptually-driven decision theory for interactive realistic rendering
2003 Reynald, Dumont; Pellacini, Fabio; James A., Ferwerda
Printing Spatially-Varying Reflectance
2009 W., Matusik; B., Ajdin; J., Gu; J., Lawrence; H. P., Lensch; Pellacini, Fabio; S., Rusinkiewicz
Printing spatially-varying reflectance for reproducing HDR images
2012 Dong, Yue; Tong, Xin; Pellacini, Fabio; Baining, Guo
SceneGit: a practical system for diffing and merging 3D environments
2019 Edoardo, Carra; Pellacini, Fabio
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
2023 Aizenman, A. M.; Koulieris, G. A.; Gibaldi, A.; Sehgal, V.; Levi, D. M.; Banks, M. S.
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering
2009 Y., Song; X., Tong; Pellacini, Fabio; P., Peers
Toward Evaluating Lighting Design Interface Paradigms for Novice Users
2009 W. B., Kerr; Pellacini, Fabio
Toward evaluating material design interface paradigms for novice users
2010 William B., Kerr; Pellacini, Fabio
User-configurable automatic shader simplification
2005 Pellacini, Fabio
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics
2016 Fratarcangeli, Marco; Tibaldo, Valentina; Pellacini, Fabio
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